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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/decoders/voc.h"
#include "xeen/sound.h"
#include "xeen/xeen.h"
namespace Xeen {
SoundManager *VOC::_sound;
void VOC::init(XeenEngine *vm) {
_sound = vm->_sound;
}
void VOC::play() {
_sound->playSound(this, _soundHandle);
}
void VOC::stop() {
_sound->stopSound(_soundHandle);
}
/*------------------------------------------------------------------------*/
SoundManager::SoundManager(XeenEngine *vm, Audio::Mixer *mixer): _vm(vm), _mixer(mixer) {
}
void SoundManager::proc2(Common::SeekableReadStream &f) {
// TODO
}
void SoundManager::startMusic(int v1) {
// TODO
}
void SoundManager::stopMusic(int id) {
// TODO
}
void SoundManager::playSound(Common::SeekableReadStream *s, Audio::SoundHandle &soundHandle) {
Audio::SeekableAudioStream *stream = Audio::makeVOCStream(s, 0);
_mixer->playStream(Audio::Mixer::kPlainSoundType, &soundHandle, stream);
}
void SoundManager::stopSound(Audio::SoundHandle &soundHandle) {
_mixer->stopHandle(soundHandle);
}
} // End of namespace Xeen
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