1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/decoders/raw.h"
#include "audio/decoders/voc.h"
#include "xeen/sound.h"
#include "xeen/xeen.h"
namespace Xeen {
/*------------------------------------------------------------------------*/
Sound::Sound(XeenEngine *vm, Audio::Mixer *mixer): Music(),
_mixer(mixer), _soundOn(true) {
}
Sound::~Sound() {
stopSound();
}
void Sound::playSound(Common::SeekableReadStream &s, int unused) {
stopSound();
s.seek(0);
Common::SeekableReadStream *srcStream = s.readStream(s.size());
Audio::SeekableAudioStream *stream = Audio::makeVOCStream(srcStream,
Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
void Sound::playSound(const Common::String &name, int unused) {
File f;
if (!f.open(name))
error("Could not open sound - %s", name.c_str());
playSound(f);
}
void Sound::stopSound() {
_mixer->stopHandle(_soundHandle);
}
bool Sound::isPlaying() const {
return _mixer->isSoundHandleActive(_soundHandle);
}
void Sound::stopAllAudio() {
stopSong();
stopFX();
stopSound();
}
} // End of namespace Xeen
|