1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SOUND_H
#define XEEN_SOUND_H
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "xeen/files.h"
#include "xeen/sound_driver.h"
namespace Xeen {
class Sound {
private:
SoundDriver *_SoundDriver;
const byte *_effectsData;
Common::Array<uint16> _effectsOffsets;
const byte *_songData;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
byte _musicPercent;
int _musicVolume, _sfxVolume;
private:
/**
* Loads effects data that was embedded in the music driver
*/
void loadEffectsData();
/**
* Updates any playing music
*/
void update();
/**
* Updates the music and sound effects playing volume
*/
void updateVolume();
public:
bool _fxOn;
bool _musicOn;
Common::String _currentMusic, _priorMusic;
int _musicSide;
bool _subtitles;
public:
Sound(Audio::Mixer *mixer);
virtual ~Sound();
/**
* Starts an effect playing
*/
void playFX(uint effectId);
/**
* Stops any currently playing FX
*/
void stopFX();
/**
* Executes special music command
*/
int songCommand(uint commandId, byte musicVolume = 0, byte sfxVolume = 0);
/**
* Stops any currently playing music
*/
void stopSong() { songCommand(STOP_SONG); }
/**
* Restart a previously playing song (which must still be loaded)
*/
void restartSong() { songCommand(RESTART_SONG); }
/**
* Sets the in-game music volume percent. This is separate from the ScummVM volume
*/
void setMusicPercent(byte percent);
/**
* Plays a song
*/
void playSong(Common::SeekableReadStream &stream);
/**
* Plays a song
*/
void playSong(const Common::String &name, int param = 0);
/**
* Plays a song
*/
void playSong(const byte *data) {
_SoundDriver->playSong(data);
}
/**
* Returns true if music is playing
*/
bool isMusicPlaying() const;
/**
* Sets whether music is on
*/
void setMusicOn(bool isOn);
/**
* Sets whether sound effects is on
*/
void setFxOn(bool isOn);
/**
* Called to reload sound settings
*/
void updateSoundSettings();
/**
* Stops all playing music, FX, and sound samples
*/
void stopAllAudio();
/**
* Play a given sound
*/
void playSound(Common::SeekableReadStream &s, int unused = 0);
/**
* Play a given sound
*/
void playSound(const Common::String &name, int unused = 0);
/**
* Play a given sound
*/
void playSound(const Common::String &name, int ccNum, int unused);
/**
* Stop playing a sound loaded from a .m file
* @remarks In the original, passing 1 to playSound stopped the sound
*/
void stopSound();
/**
* Returns true if a sound file is currently playing
* @remarks In the original, passing 0 to playSound returned play status
*/
bool isSoundPlaying() const;
/**
* Play a given voice file
*/
void playVoice(const Common::String &name, int ccMode = -1);
};
} // End of namespace Xeen
#endif /* XEEN_SOUND_H */
|