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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SOUND_H
#define XEEN_SOUND_H
#include "audio/mixer.h"
#include "audio/audiostream.h"
//#include "common/scummsys.h"
//#include "common/system.h"
#include "xeen/files.h"
#include "xeen/music.h"
namespace Xeen {
class Sound : public Music {
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
public:
bool _soundOn;
public:
Sound(XeenEngine *vm, Audio::Mixer *mixer);
virtual ~Sound();
/**
* Play a given sound
*/
void playSound(Common::SeekableReadStream &s, int unused = 0);
/**
* Play a given sound
*/
void playSound(const Common::String &name, int unused = 0);
/**
* Stop playing a sound
* @remarks In the original, passing 1 to playSound stopped the sound
*/
void stopSound();
/**
* Returns true if a sound is currently playing
* @remarks In the original, passing 0 to playSound returned play status
*/
bool isPlaying() const;
/**
* Stops all playing music, FX, and sound samples
*/
void stopAllAudio();
};
} // End of namespace Xeen
#endif /* XEEN_SOUND_H */
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