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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SOUND_H
#define XEEN_SOUND_H
#include "common/scummsys.h"
#include "common/system.h"
#include "xeen/files.h"
namespace Xeen {
class SoundManager {
private:
XeenEngine *_vm;
public:
SoundManager(XeenEngine *vm);
void proc2(Common::SeekableReadStream &f);
void loadMusic(const Common::String &name, int v2) {}
void startMusic(int v1);
void playSong(Common::SeekableReadStream &f) {}
void playSample(const Common::SeekableReadStream *stream, int v2 = 1) {}
bool playSample(int v1, int v2) { return false; }
void playFX(int id) {}
};
} // End of namespace Xeen
#endif /* XEEN_SOUND_H */
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