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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/spells.h"
#include "xeen/files.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
Spells::Spells(XeenEngine *vm) : _vm(vm) {
load();
}
void Spells::load() {
File f1("spells.xen");
while (f1.pos() < f1.size())
_spellNames.push_back(f1.readString());
f1.close();
File f2("mae.xen");
while (f2.pos() < f2.size())
_maeNames.push_back(f2.readString());
f2.close();
}
int Spells::calcSpellCost(int spellId, int expenseFactor) const {
int amount = SPELL_COSTS[spellId];
return (amount >= 0) ? (amount * 100) << expenseFactor :
(amount * -500) << expenseFactor;
}
int Spells::calcSpellPoints(int spellId, int expenseFactor) const {
int amount = SPELL_COSTS[spellId];
return (amount >= 0) ? amount : amount * -1 * expenseFactor;
}
} // End of namespace Xeen
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