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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef XEEN_SPELLS_H
#define XEEN_SPELLS_H

#include "common/scummsys.h"
#include "common/str-array.h"

namespace Xeen {

class XeenEngine;

#define MAX_SPELLS_PER_CLASS 40

class Spells {
private:
	XeenEngine *_vm;

	void load();

	// Spell list
	void light();
	void awaken();
	void magicArrow();
	void firstAid();
	void flyingFist();
	void energyBlast();
	void sleep();
	void revitalize();
	void cureWounds();
	void sparks();

	void shrapMetal();
	void insectSpray();
	void toxicCloud();
	void protectionFromElements();
	void pain();
	void jump();			// Not while engaged
	void beastMaster();
	void clairvoyance();
	void turnUndead();
	void levitate();

	void wizardEye();		// Not while engaged
	void bless();
	void identifyMonster();
	void lightningBolt();
	void holyBonus();
	void powerCure();
	void naturesCure();
	void lloydsBeacon();	// Not while engaged
	void powerShield();
	void heroism();

	void hypnotize();
	void walkOnWater();
	void frostByte();
	void detectMonster();
	void fireball();
	void coldRay();
	void curePoison();
	void acidSpray();
	void timeDistortion();
	void dragonSleep();

	void cureDisease();
	void teleport();		// Not while engaged
	void  fingerOfDeath();
	void cureParalysis();
	void golemStopper();
	void poisonVolley();
	void deadlySwarm();
	void superShelter();	// Not while engaged
	void dayOfProtection();
	void dayOfSorcery();

	void createFood();
	void fieryFlail();
	void rechargeItem();
	void fantasticFreeze();
	void townPortal();		// Not while engaged
	void stoneToFlesh();
	void raiseDead();
	void etherialize();		// Not while engaged
	void dancingSword();
	void moonRay();

	void massDistortion();
	void prismaticLight();
	void enchantItem();
	void incinerate();
	void holyWord();
	void resurrection();
	void elementalStorm();
	void megaVolts();
	void inferno();
	void sunRay();

	void implosion();
	void starBurst();
	void divineIntervention();
public:
	Common::StringArray _spellNames;
	int _lastCaster;
public:
	Spells(XeenEngine *vm);

	int calcSpellCost(int spellId, int expenseFactor) const;

	int calcSpellPoints(int spellId, int expenseFactor) const;

	void doSpell(int spellId);
};

} // End of namespace Xeen

#endif /* XEEN_SPELLS_H */