aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/sprites.h
blob: ce04c254d4c591cd38340ba635d4f73631f5d10b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef XEEN_SPRITES_H
#define XEEN_SPRITES_H

#include "common/scummsys.h"
#include "common/array.h"
#include "common/file.h"
#include "graphics/surface.h"
#include "xeen/files.h"
#include "xeen/xsurface.h"

namespace Xeen {

class XeenEngine;
class Window;

enum {
	SCALE_MASK = 0x7FFF, SCALE_ENLARGE = 0x8000
};

enum SpriteFlags {
	SPRFLAG_800 = 0x800, SPRFLAG_SCENE_CLIPPED = 0x2000,
	SPRFLAG_4000 = 0x4000, SPRFLAG_HORIZ_FLIPPED = 0x8000,
	SPRFLAG_RESIZE = 0x10000
};

class SpriteResource {
private:
	struct IndexEntry {
		uint16 _offset1, _offset2;
	};
	Common::Array<IndexEntry> _index;
	int32 _filesize;
	byte *_data;
	int _scaledWidth, _scaledHeight;

	/**
	 * Load a sprite resource from a stream
	 */
	void load(Common::SeekableReadStream &f);

	/**
	 * Draw the sprite onto the given surface
	 */
	void draw(XSurface &dest, int frame, const Common::Point &destPos,
		const Common::Rect &bounds, uint flags = 0, int scale = 0);

	/**
	 * Draw the sprite onto a given window
	 */
	void draw(int windowNum, int frame, const Common::Point &destPos,
		const Common::Rect &bounds, uint flags = 0, int scale = 0);

	/**
	 * Draw a sprite frame based on a passed offset into the data stream
	 */
	void drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
		const Common::Rect &clipRect, uint flags, int scale);

	/**
	 * Scale a co-ordinate value based on the passed scaling mask
	 */
	static uint getScaledVal(int xy, uint16 &scaleMask);
public:
	SpriteResource();
	SpriteResource(const Common::String &filename);
	SpriteResource(const Common::String &filename, int ccMode);

	virtual ~SpriteResource();

	/**
	 * Copy operator for duplicating a sprite resource
	 */
	SpriteResource &operator=(const SpriteResource &src);

	/**
	 * Load a sprite resource from a given file
	 */
	void load(const Common::String &filename);

	/**
	 * Load a sprite resource from a given file and archive
	 */
	void load(const Common::String &filename, int ccMode);

	/**
	 * Clears the sprite resource
	 */
	void clear();

	/**
	 * Draw a sprite onto a surface
	 * @param dest		Destination surface
	 * @param frame		Frame number
	 * @param destPos	Destination position
	 * @param flags		Flags
	 * @param scale		Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
	 *					1..15   -> reduces the sprite: the higher, the smaller it'll be
	 */
	void draw(XSurface &dest, int frame, const Common::Point &destPos,
		uint flags = 0, int scale = 0);

	/**
	 * Draw a sprite onto a specific window
	 * @param dest		Destination window
	 * @param frame		Frame number
	 * @param destPos	Destination position
	 * @param flags		Flags
	 * @param scale		Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
	 *					1..15   -> reduces the sprite: the higher, the smaller it'll be
	 */
	void draw(Window &dest, int frame, const Common::Point &destPos,
		uint flags = 0, int scale = 0);

	/**
	 * Draw a sprite onto a given window
	 * @param windowIndex	Destination window number
	 * @param frame		Frame number
	 * @param destPos	Destination position
	 * @param flags		Flags
	 * @param scale		Scale: 0=No scale, SCALE_ENLARGE=Enlarge it
	 *					1..15   -> reduces the sprite: the higher, the smaller it'll be
	 */
	void draw(int windowIndex, int frame, const Common::Point &destPos,
		uint flags = 0, int scale = 0);

	/**
	 * Draw the sprite onto the given surface
	 * @param dest		Destination surface
	 * @param frame		Frame number
	 */
	void draw(XSurface &dest, int frame);

	/**
	 * Draw the sprite onto the given window
	 * @param windowIndex	Destination window number
	 * @param frame			Frame number
	 */
	void draw(int windowIndex, int frame);

	/**
	 * Gets the size of a sprite
	 */
	Common::Point getFrameSize(int frame) const;

	/**
	 * Returns the number of frames the sprite resource has
	 */
	size_t size() const { return _index.size(); }

	/**
	 * Returns true if the sprite resource is empty (ie. nothing is loaded)
	 */
	bool empty() const { return _index.size() == 0; }
};

} // End of namespace Xeen

#endif /* MADS_SPRITES_H */