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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SPRITES_H
#define XEEN_SPRITES_H
#include "common/scummsys.h"
#include "common/array.h"
#include "common/file.h"
#include "graphics/surface.h"
#include "xeen/xsurface.h"
namespace Xeen {
class XeenEngine;
enum SpriteFlags { SPRFLAG_2000 = 0x2000, SPRFLAG_4000 = 0x4000,
SPRFLAG_HORIZ_FLIPPED = 0x8000 };
class SpriteResource {
private:
struct IndexEntry {
uint16 _offset1, _offset2;
};
Common::Array<IndexEntry> _index;
int32 _filesize;
byte *_data;
void drawOffset(XSurface &dest, uint16 offset, const Common::Point &destPos) const;
public:
SpriteResource();
SpriteResource(const Common::String &filename);
virtual ~SpriteResource();
SpriteResource &operator=(const SpriteResource &src);
void load(const Common::String &filename);
void clear();
void draw(XSurface &dest, int frame, const Common::Point &destPos, int flags = 0) const;
void draw(XSurface &dest, int frame) const;
int size() const { return _index.size(); }
bool empty() const { return _index.size() == 0; }
};
} // End of namespace Xeen
#endif /* MADS_SPRITES_H */
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