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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef XEEN_SUBTITLES_H
#define XEEN_SUBTITLES_H

#include "common/str-array.h"
#include "xeen/sprites.h"

namespace Xeen {

class Subtitles {
private:
	Common::StringArray _lines;
	int _lineNum;
	SpriteResource *_boxSprites;
	int _lineEnd, _lineSize;
	Common::String _displayLine;
	uint32 _frameExpiryTime;
private:
	/**
	 * Loads the string list of all subtitles
	 */
	void loadSubtitles();

	/**
	 * Mark the current time
	 */
	void markTime();

	/**
	 * Returns true if the time for a subtitle frame has expired
	 */
	bool timeElapsed() const;
public:
	/**
	 * Constructor
	 */
	Subtitles();

	/**
	 * Destructor
	 */
	~Subtitles();

	/**
	 * Set which subtitle line to display
	 */
	void setLine(int line);
	
	/**
	 * Resets subtitles, stopping any display
	 */
	void reset();

	/**
	 * Returns true if a subtitle is active
	 */
	bool active() const;

	/**
	 * Shows any active subtitle
	 */
	void show();

	/**
	 * Waits for a given number of frames
	 * @param numFrames			Number of frames to wait
	 * @param interruptable		If set, aborts if the mouse or a key is pressed
	 * @returns		True if the wait was aborted
	 */
	bool wait(uint numFrames, bool interruptable = true);

	/**
	 * Wait for the end of currently playing sound or subtitles line
	 */
	bool waitForLineOrSound();
};

} // End of namespace Xeen

#endif /* XEEN_SUBTITLES_H */