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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/window.h"
#include "xeen/xeen.h"
namespace Xeen {
Windows::Windows() {
// Load font data for the game
File f("fnt");
byte *data = new byte[f.size()];
f.read(data, f.size());
_fontData = data;
Common::fill(&_textColors[0], &_textColors[4], 0);
_bgColor = DEFAULT_BG_COLOR;
_fontReduced = false;
_fontJustify = JUSTIFY_NONE;
Window windows[40] = {
Window(Common::Rect(0, 0, 320, 200), 0, 0, 0, 0, 320, 200),
Window(Common::Rect(237, 9, 317, 74), 0, 0, 237, 12, 307, 68),
Window(Common::Rect(225, 1, 319, 73), 1, 8, 225, 1, 319, 73),
Window(Common::Rect(0, 0, 230, 149), 0, 0, 9, 8, 216, 140),
Window(Common::Rect(235, 148, 309, 189), 2, 8, 0, 0, 0, 0),
Window(Common::Rect(70, 20, 250, 183), 3, 8, 80, 38, 240, 166),
Window(Common::Rect(52, 149, 268, 197), 4, 8, 0, 0, 0, 0),
Window(Common::Rect(108, 0, 200, 200), 5, 0, 0, 0, 0, 0),
Window(Common::Rect(232, 9, 312, 74), 0, 0, 0, 0, 0, 0),
Window(Common::Rect(103, 156, 217, 186), 6, 8, 0, 0, 0, 0),
Window(Common::Rect(226, 0, 319, 146), 7, 8, 0, 0, 0, 0),
Window(Common::Rect(8, 8, 224, 140), 8, 8, 8, 8, 224, 200),
Window(Common::Rect(0, 143, 320, 199), 9, 8, 0, 0, 0, 0),
Window(Common::Rect(50, 103, 266, 139), 10, 8, 0, 0, 0, 0),
Window(Common::Rect(0, 7, 320, 138), 11, 8, 0, 0, 0, 0),
Window(Common::Rect(50, 71, 182, 129), 12, 8, 0, 0, 0, 0),
Window(Common::Rect(228, 106, 319, 146), 13, 8, 0, 0, 0, 0),
Window(Common::Rect(20, 142, 290, 199), 14, 8, 0, 0, 0, 0),
Window(Common::Rect(0, 20, 320, 180), 15, 8, 0, 0, 0, 0),
Window(Common::Rect(231, 48, 317, 141), 16, 8, 0, 0, 0, 0),
Window(Common::Rect(72, 37, 248, 163), 17, 8, 0, 0, 0, 0),
Window(Common::Rect(99, 59, 237, 141), 18, 8, 99, 59, 237, 0),
Window(Common::Rect(65, 23, 250, 163), 19, 8, 75, 36, 245, 141),
Window(Common::Rect(80, 28, 256, 148), 20, 8, 80, 28, 256, 172),
Window(Common::Rect(0, 0, 320, 146), 21, 8, 0, 0, 320, 148),
Window(Common::Rect(27, 6, 207, 142), 22, 8, 0, 0, 0, 146),
Window(Common::Rect(15, 15, 161, 91), 23, 8, 0, 0, 0, 0),
Window(Common::Rect(90, 45, 220, 157), 24, 8, 0, 0, 0, 0),
Window(Common::Rect(0, 0, 320, 200), 25, 8, 0, 0, 0, 0),
Window(Common::Rect(0, 101, 320, 146), 26, 8, 0, 101, 320, 0),
Window(Common::Rect(0, 0, 320, 108), 27, 8, 0, 0, 0, 45),
Window(Common::Rect(50, 112, 266, 148), 28, 8, 0, 0, 0, 0),
Window(Common::Rect(12, 11, 164, 94), 0, 0, 0, 0, 52, 0),
Window(Common::Rect(8, 147, 224, 192), 0, 8, 0, 0, 0, 94),
Window(Common::Rect(232, 74, 312, 138), 29, 8, 0, 0, 0, 0),
Window(Common::Rect(226, 26, 319, 146), 30, 8, 0, 0, 0, 0),
Window(Common::Rect(225, 74, 319, 154), 31, 8, 0, 0, 0, 0),
Window(Common::Rect(27, 6, 195, 142), 0, 8, 0, 0, 0, 0),
Window(Common::Rect(225, 140, 319, 199), 0, 8, 0, 0, 0, 0)
};
_windows = Common::Array<Window>(windows, 40);
}
Windows::~Windows() {
delete[] _fontData;
}
void Windows::closeAll() {
for (int i = (int)_windowStack.size() - 1; i >= 0; --i)
_windowStack[i]->close();
assert(_windowStack.size() == 0);
}
void Windows::windowOpened(Window *win) {
_windowStack.push_back(win);
}
void Windows::windowClosed(Window *win) {
for (uint i = 0; i < _windowStack.size(); ++i) {
if (_windowStack[i] == win) {
_windowStack.remove_at(i);
break;
}
}
}
/*------------------------------------------------------------------------*/
Window::Window() : FontSurface(), _enabled(false),
_a(0), _border(0), _xLo(0), _xHi(0), _ycL(0), _ycH(0) {
}
Window::Window(const Window &src) : FontSurface(), _enabled(src._enabled),
_a(src._a), _border(src._border), _xLo(src._xLo), _ycL(src._ycL),
_xHi(src._xHi), _ycH(src._ycH) {
setBounds(src._bounds);
create(*g_vm->_screen, Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
}
Window::Window(const Common::Rect &bounds, int a, int border,
int xLo, int ycL, int xHi, int ycH): FontSurface(),
_enabled(false), _a(a), _border(border),
_xLo(xLo), _ycL(ycL), _xHi(xHi), _ycH(ycH) {
setBounds(bounds);
create(*g_vm->_screen, Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
}
void Window::setBounds(const Common::Rect &r) {
_bounds = r;
_innerBounds = r;
_innerBounds.grow(-_border);
}
void Window::open() {
Screen &screen = *g_vm->_screen;
if (!_enabled) {
// Save a copy of the area under the window
_savedArea.create(_bounds.width(), _bounds.height());
_savedArea.copyRectToSurface(screen, 0, 0, _bounds);
// Mark the area as dirty and fill it with a default background
addDirtyRect(_bounds);
frame();
fill();
_writePos.x = _bounds.right - 8;
writeSymbol(19);
_writePos.x = _innerBounds.left;
_writePos.y = _innerBounds.top;
_fontJustify = JUSTIFY_NONE;
_fontReduced = false;
_enabled = true;
// Signal that the window has opened
g_vm->_windows->windowOpened(this);
}
}
void Window::close() {
Screen &screen = *g_vm->_screen;
if (_enabled) {
// Update the window
update();
// Restore the saved original content
screen.copyRectToSurface(_savedArea, _bounds.left, _bounds.top,
Common::Rect(0, 0, _bounds.width(), _bounds.height()));
addDirtyRect(_bounds);
// Signal that the window has closed
g_vm->_windows->windowClosed(this);
_enabled = false;
}
}
void Window::frame() {
int xCount = (_bounds.width() - 9) / FONT_WIDTH;
int yCount = (_bounds.height() - 9) / FONT_HEIGHT;
// Write the top line
_writePos = Common::Point(_bounds.left, _bounds.top);
writeSymbol(0);
if (xCount > 0) {
int symbolId = 1;
for (int i = 0; i < xCount; ++i) {
writeSymbol(symbolId);
if (++symbolId == 5)
symbolId = 1;
}
}
_writePos.x = _bounds.right - FONT_WIDTH;
writeSymbol(5);
// Write the vertical edges
if (yCount > 0) {
int symbolId = 6;
for (int i = 0; i < yCount; ++i) {
_writePos.y += 8;
_writePos.x = _bounds.left;
writeSymbol(symbolId);
_writePos.x = _bounds.right - FONT_WIDTH;
writeSymbol(symbolId + 4);
if (++symbolId == 10)
symbolId = 6;
}
}
// Write the bottom line
_writePos = Common::Point(_bounds.left, _bounds.bottom - FONT_HEIGHT);
writeSymbol(14);
if (xCount > 0) {
int symbolId = 15;
for (int i = 0; i < xCount; ++i) {
writeSymbol(symbolId);
if (++symbolId == 19)
symbolId = 15;
}
}
_writePos.x = _bounds.right - FONT_WIDTH;
writeSymbol(19);
}
void Window::update() {
// Since all window drawing is done on the screen surface anyway,
// there's nothing that needs to be updated here
}
void Window::addDirtyRect(const Common::Rect &r) {
g_vm->_screen->addDirtyRect(r);
}
void Window::fill() {
fillRect(_innerBounds, _bgColor);
}
void Window::drawList(DrawStruct *items, int count) {
for (int i = 0; i < count; ++i, ++items) {
if (items->_frame == -1 || items->_scale == -1 || items->_sprites == nullptr)
continue;
Common::Point pt(items->_x, items->_y);
pt.x += _innerBounds.left;
pt.y += _innerBounds.top;
items->_sprites->draw(*this, items->_frame, pt, items->_flags, items->_scale);
}
}
} // End of namespace Xeen
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