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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/worldofxeen/darkside_cutscenes.h"
#include "xeen/worldofxeen/worldofxeen.h"
#include "xeen/sound.h"
#include "xeen/xeen.h"
namespace Xeen {
bool DarkSideCutscenes::showDarkSideTitle() {
EventsManager &events = *_vm->_events;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
// TODO: Starting method, and sound
//sub_28F40
screen.loadPalette("dark.pal");
SpriteResource nwc[4] = {
SpriteResource("nwc1.int"), SpriteResource("nwc2.int"),
SpriteResource("nwc3.int"), SpriteResource("nwc4.int")
};
Voc voc[3];
voc[0].open("dragon1.voc");
voc[1].open("dragon2.voc");
voc[2].open("dragon3.voc");
// Load backgrounds
screen.loadBackground("nwc1.raw");
screen.loadPage(0);
screen.loadBackground("nwc2.raw");
screen.loadPage(1);
// Draw the screen and fade it in
screen.horizMerge(0);
screen.draw();
screen.fadeIn(4);
// **DEBUG**: Testing music
sound.setMusicVolume(0x5f);
File f("bigtheme.m", *_vm->_files->_sideArchives[1]);
byte *data = new byte[f.size()];
f.read(data, f.size());
f.close();
sound.playSong(data);
events.updateGameCounter();
events.wait(1000, true);
sound.stopSong();
delete[] data;
/*
// Initial loop for dragon roaring
int nwcIndex = 0, nwcFrame = 0;
for (int idx = 0; idx < 55 && !_vm->shouldQuit(); ++idx) {
// Render the next frame
events.updateGameCounter();
screen.vertMerge(0);
nwc[nwcIndex].draw(screen, nwcFrame);
screen.draw();
switch (idx) {
case 17:
voc[0].play();
break;
case 34:
case 44:
++nwcIndex;
nwcFrame = 0;
break;
case 35:
voc[1].play();
break;
default:
++nwcFrame;
}
if (events.wait(2, true))
return false;
}
// Loop for dragon using flyspray
for (int idx = 0; idx < 42 && !_vm->shouldQuit(); ++idx) {
events.updateGameCounter();
screen.vertMerge(SCREEN_HEIGHT);
nwc[3].draw(screen, idx);
screen.draw();
switch (idx) {
case 3:
sound.startMusic(40);
break;
case 11:
sound.startMusic(0);
case 27:
case 30:
sound.startMusic(3);
break;
case 31:
sound.proc2(voc[2]);
break;
case 33:
sound.startMusic(2);
break;
default:
break;
}
if (events.wait(2, true))
return false;
}
// Pause for a bit
if (events.wait(10, true))
return false;
voc[0].stop();
voc[1].stop();
voc[2].stop();
sound.stopMusic(95);
screen.loadBackground("jvc.raw");
screen.fadeOut(8);
screen.draw();
screen.fadeIn(4);
events.updateGameCounter();
events.wait(60, true);
*/
return true;
}
bool DarkSideCutscenes::showDarkSideIntro() {
EventsManager &events = *_vm->_events;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
const int XLIST1[] = {
0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 58, 60, 62
};
const int YLIST1[] = {
0, 5, 10, 15, 20, 25, 30, 35, 40, 40, 39, 37, 35, 33, 31
};
const int XLIST2[] = {
160, 155, 150, 145, 140, 135, 130, 125, 120, 115, 110, 105, 98, 90, 82
};
screen.fadeOut(8);
screen.loadBackground("pyramid2.raw");
screen.loadPage(0);
screen.loadPage(1);
screen.loadBackground("pyramid3.raw");
screen.saveBackground(1);
SpriteResource sprites[3] = {
SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int")
};
Voc voc[2];
voc[0].open("pharoh1a.voc");
voc[1].open("pharoh1b.voc");
screen.vertMerge(SCREEN_HEIGHT);
screen.loadPage(0);
screen.loadPage(1);
// Show Might and Magic Darkside of Xeen title, and gradualy scroll
// the background vertically down to show the Pharoah's base
int yp = 0;
int frameNum = 0;
int idx1 = 0;
bool skipElapsed = false;
uint32 timeExpired = 0;
bool fadeFlag = true;
for (int yCtr = SCREEN_HEIGHT; yCtr > 0; ) {
events.updateGameCounter();
screen.vertMerge(yp);
sprites[0].draw(screen, 0);
if (frameNum)
sprites[0].draw(screen, frameNum);
idx1 = (idx1 + 1) % 4;
if (!idx1)
frameNum = (frameNum + 1) % 10;
screen.draw();
if (!skipElapsed) {
timeExpired = MAX((int)events.timeElapsed() - 1, 1);
skipElapsed = true;
}
yCtr -= timeExpired;
yp = MIN((uint)(yp + timeExpired), (uint)200);
if (events.wait(1, true))
return false;
if (fadeFlag) {
screen.fadeIn(4);
fadeFlag = false;
}
}
screen.vertMerge(SCREEN_HEIGHT);
screen.saveBackground(1);
screen.draw();
screen.freePages();
events.updateGameCounter();
events.wait(30, true);
// Zoom into the Pharoah's base closeup view
for (int idx = 14; idx >= 0; --idx) {
events.updateGameCounter();
sprites[1].draw(screen, 0, Common::Point(XLIST1[idx], YLIST1[idx]));
sprites[1].draw(screen, 1, Common::Point(XLIST2[idx], YLIST1[idx]));
screen.draw();
if (idx == 2)
sound.setMusicVolume(48);
if (events.wait(2, true))
return false;
}
// TODO: More
sound.playSong(voc[0]);
sound.playSong(voc[1]);
return true;
}
bool DarkSideCutscenes::showDarkSideEnding() {
EventsManager &events = *_vm->_events;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
Voc voc("ido2.voc");
// Music newBright("newbrigh.m");
SpriteResource box("box.vga");
// newBright.play();
screen.loadBackground("scene1.raw");
screen.loadPalette("endgame.pal");
screen.update();
screen.fadeIn(4);
events.updateGameCounter();
// TODO
events.wait(5000);
return true;
}
} // End of namespace Xeen
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