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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/worldofxeen/worldofxeen.h"
#include "xeen/worldofxeen/darkside_cutscenes.h"
#include "xeen/worldofxeen/clouds_cutscenes.h"
#include "xeen/worldofxeen/worldofxeen_menu.h"
#include "xeen/sound.h"
namespace Xeen {
namespace WorldOfXeen {
WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
: XeenEngine(syst, gameDesc), CloudsCutscenes(this),
DarkSideCutscenes(this) {
_seenDarkSideIntro = false;
}
void WorldOfXeenEngine::outerGameLoop() {
//_pendingAction = getGameID() == GType_DarkSide ? WOX_DARKSIDE_INTRO : WOX_CLOUDS_INTRO;
_pendingAction = WOX_MENU;
while (!shouldQuit() && _pendingAction != WOX_QUIT) {
switch (_pendingAction) {
case WOX_CLOUDS_INTRO:
if (showCloudsTitle())
showCloudsIntro();
_pendingAction = WOX_MENU;
break;
case WOX_CLOUDS_ENDING:
showCloudsEnding();
_pendingAction = WOX_MENU;
break;
case WOX_DARKSIDE_INTRO:
if (showDarkSideTitle())
showDarkSideIntro();
_pendingAction = WOX_MENU;
break;
case WOX_DARKSIDE_ENDING:
showDarkSideEnding();
_pendingAction = WOX_MENU;
break;
case WOX_WORLD_ENDING:
// TODO
return;
case WOX_MENU:
WorldOfXeenMenu::show(this);
break;
case WOX_PLAY_GAME:
playGame();
break;
default:
break;
}
}
}
} // End of namespace WorldOfXeen
} // End of namespace Xeen
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