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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_WORLDOFXEEN_WORLDOFXEEN_H
#define XEEN_WORLDOFXEEN_WORLDOFXEEN_H
#include "xeen/xeen.h"
#include "xeen/worldofxeen/worldofxeen_cutscenes.h"
namespace Xeen {
namespace WorldOfXeen {
enum WOXGameAction {
WOX_QUIT, WOX_CLOUDS_INTRO, WOX_CLOUDS_ENDING, WOX_DARKSIDE_INTRO,
WOX_DARKSIDE_ENDING, WOX_WORLD_ENDING, WOX_MENU, WOX_PLAY_GAME
};
/**
* Implements a descendant of the base Xeen engine to handle
* Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific
* game code
*/
class WorldOfXeenEngine: public XeenEngine, public WorldOfXeenCutscenes {
protected:
/**
* Outer gameplay loop responsible for dispatching control to game-specific
* intros, main menus, or to play the actual game
*/
virtual void outerGameLoop();
/**
* Death cutscene
*/
virtual void death();
public:
bool _seenDarkSideIntro;
WOXGameAction _pendingAction;
public:
WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc);
virtual ~WorldOfXeenEngine() {}
/**
* Show a cutscene
*/
virtual void showCutscene(const Common::String &name, int status, uint score);
/**
* Dream sequence
*/
virtual void dream();
/**
* Set the next overall game action to do
*/
void setPendingAction(WOXGameAction action) { _pendingAction = action; }
};
#define WOX_VM (*(::Xeen::WorldOfXeen::WorldOfXeenEngine *)g_vm)
} // End of namespace WorldOfXeen
} // End of namespace Xeen
#endif /* XEEN_WORLDOFXEEN_WORLDOFXEEN_H */
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