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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_WORLDOFXEEN_GAME_H
#define XEEN_WORLDOFXEEN_GAME_H
#include "xeen/xeen.h"
namespace Xeen {
/**
* Implements a descendant of the base Xeen engine to handle
* Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific
* game code
*/
class WorldOfXeenEngine: public XeenEngine {
protected:
virtual void showIntro();
public:
bool _seenDarkSideIntro;
public:
WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc);
virtual ~WorldOfXeenEngine() {}
};
} // End of namespace Xeen
#endif /* XEEN_WORLDOFXEEN_GAME_H */
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