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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "xeen/worldofxeen/worldofxeen_menu.h"
#include "xeen/worldofxeen/worldofxeen.h"
#include "xeen/dialogs/credits_screen.h"
#include "xeen/dialogs/dialogs_difficulty.h"
#include "xeen/resources.h"
namespace Xeen {
namespace WorldOfXeen {
void MainMenuContainer::show() {
MainMenuContainer *menu;
switch (g_vm->getGameID()) {
case GType_Clouds:
menu = new CloudsMainMenuContainer();
break;
case GType_DarkSide:
menu = new DarkSideMainMenuContainer();
break;
case GType_WorldOfXeen:
menu = new WorldOfXeenMainMenuContainer();
break;
default:
error("Invalid game");
}
menu->execute();
delete menu;
}
MainMenuContainer::MainMenuContainer(const Common::String &spritesName) : _animateCtr(0), _dialog(nullptr) {
_backgroundSprites.load(spritesName);
}
MainMenuContainer::~MainMenuContainer() {
delete _dialog;
g_vm->_windows->closeAll();
g_vm->_sound->stopAllAudio();
g_vm->_events->clearEvents();
}
void MainMenuContainer::draw() {
g_vm->_screen->restoreBackground();
_animateCtr = (_animateCtr + 1) % 9;
_backgroundSprites.draw(0, _animateCtr);
}
void MainMenuContainer::execute() {
EventsManager &events = *g_vm->_events;
bool showFlag = false;
// Show the cursor
events.clearEvents();
events.setCursor(0);
events.showCursor();
while (!g_vm->shouldExit() && g_vm->_gameMode == GMODE_NONE) {
// Draw the menu
draw();
if (_dialog)
_dialog->draw();
// Fade/scroll in screen if first frame
if (!showFlag) {
loadBackground();
// TODO: doScroll(false, false);
showFlag = true;
}
// Check for events
events.updateGameCounter();
if (events.wait(4, true)) {
if (_dialog) {
// There's a dialog active, so let it handle the event
_dialog->handleEvents();
// If dialog was removed as a result of the event, flag screen for re-showing
// if the menu screen isn't being left
if (!_dialog)
showFlag = false;
} else {
// No active dialog. If Escape pressed, exit game entirely. Otherwise,
// open up the main menu dialog
if (events.isKeyPending()) {
Common::KeyState key;
if (events.getKey(key) && key.keycode == Common::KEYCODE_ESCAPE)
g_vm->_gameMode = GMODE_QUIT;
}
events.clearEvents();
showMenuDialog();
}
}
}
}
/*------------------------------------------------------------------------*/
CloudsMainMenuContainer::CloudsMainMenuContainer() : MainMenuContainer("intro.vga") {
g_vm->_sound->playSong("inn.m");
}
void CloudsMainMenuContainer::loadBackground() {
Screen &screen = *g_vm->_screen;
screen.loadPalette("mm4.pal");
screen.loadBackground("intro.raw");
screen.saveBackground();
}
void CloudsMainMenuContainer::showMenuDialog() {
setOwner(new CloudsMenuDialog(this));
}
/*------------------------------------------------------------------------*/
DarkSideMainMenuContainer::DarkSideMainMenuContainer() : MainMenuContainer("intro.vga") {
g_vm->_sound->playSong("inn.m");
}
void DarkSideMainMenuContainer::loadBackground() {
Screen &screen = *g_vm->_screen;
screen.loadPalette("mm4.pal");
screen.loadBackground("intro.raw");
screen.saveBackground();
}
void DarkSideMainMenuContainer::showMenuDialog() {
setOwner(new CloudsMenuDialog(this));
}
/*------------------------------------------------------------------------*/
WorldOfXeenMainMenuContainer::WorldOfXeenMainMenuContainer() : MainMenuContainer("intro.vga") {
g_vm->_sound->playSong("inn.m");
}
void WorldOfXeenMainMenuContainer::loadBackground() {
Screen &screen = *g_vm->_screen;
screen.loadPalette("mm4.pal");
screen.loadBackground("intro.raw");
screen.saveBackground();
}
void WorldOfXeenMainMenuContainer::showMenuDialog() {
setOwner(new CloudsMenuDialog(this));
}
/*------------------------------------------------------------------------*/
bool MainMenuDialog::handleEvents() {
checkEvents(g_vm);
int difficulty;
switch (_buttonValue) {
case Common::KEYCODE_s:
// Start new game
difficulty = DifficultyDialog::show(g_vm);
if (difficulty == -1)
return true;
// Load a new game state and set the difficulty
g_vm->_saves->newGame();
g_vm->_party->_difficulty = (Difficulty)difficulty;
g_vm->_gameMode = GMODE_PLAY_GAME;
break;
case Common::KEYCODE_l:
// Load existing game
g_vm->_saves->newGame();
if (!g_vm->_saves->loadGame())
return true;
g_vm->_gameMode = GMODE_PLAY_GAME;
break;
case Common::KEYCODE_c:
case Common::KEYCODE_v:
// Show credits
CreditsScreen::show(g_vm);
break;
default:
return false;
}
// If this point is reached, delete the dialog itself, which will return the main menu
// to it's default "No dialog showing" state
delete this;
return true;
}
/*------------------------------------------------------------------------*/
CloudsMenuDialog::CloudsMenuDialog(MainMenuContainer *owner) : MainMenuDialog(owner) {
Windows &windows = *g_vm->_windows;
Window &w = windows[GAME_WINDOW];
w.setBounds(Common::Rect(72, 25, 248, g_vm->_gameWon[0] ? 175 : 150));
w.open();
loadButtons();
}
CloudsMenuDialog::~CloudsMenuDialog() {
Windows &windows = *g_vm->_windows;
Window &w = windows[GAME_WINDOW];
w.close();
}
void CloudsMenuDialog::loadButtons() {
_buttonSprites.load("start.icn");
addButton(Common::Rect(93, 53, 227, 73), Common::KEYCODE_s, &_buttonSprites);
addButton(Common::Rect(93, 78, 227, 98), Common::KEYCODE_l, &_buttonSprites);
addButton(Common::Rect(93, 103, 227, 123), Common::KEYCODE_c, &_buttonSprites);
if (g_vm->_gameWon[0])
addButton(Common::Rect(93, 128, 227, 148), Common::KEYCODE_e, &_buttonSprites);
}
void CloudsMenuDialog::draw() {
Windows &windows = *g_vm->_windows;
Window &w = windows[GAME_WINDOW];
w.frame();
w.writeString(Common::String::format(Res.CLOUDS_MAIN_MENU, g_vm->_gameWon[0] ? 117 : 92));
drawButtons(&w);
}
bool CloudsMenuDialog::handleEvents() {
if (MainMenuDialog::handleEvents())
return true;
switch (_buttonValue) {
case Common::KEYCODE_e:
if (g_vm->_gameWon[0]) {
// Close the window
delete this;
// Show clouds ending
WOX_VM.showCloudsEnding(g_vm->_finalScore[0]);
return true;
}
break;
default:
break;
}
return false;
}
/*------------------------------------------------------------------------*/
} // End of namespace WorldOfXeen
} // End of namespace Xeen
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