aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/worldofxeen/worldofxeen_menu.cpp
blob: ff2e9ac3e8049a0038b387e6c63fa2735f9ed688 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
#include "xeen/worldofxeen/worldofxeen_menu.h"
#include "xeen/worldofxeen/worldofxeen.h"
#include "xeen/dialogs_difficulty.h"
#include "xeen/resources.h"

namespace Xeen {
namespace WorldOfXeen {

void WorldOfXeenMenu::show(XeenEngine *vm) {
	WorldOfXeenMenu *menu;

	switch (vm->getGameID()) {
	case GType_Clouds:
		menu = new CloudsOptionsMenu(vm);
		break;
	case GType_DarkSide:
		menu = new DarkSideOptionsMenu(vm);
		break;
	case GType_WorldOfXeen:
		menu = new WorldOptionsMenu(vm);
		break;
	default:
		error("Unsupported game");
		break;
	}

	menu->execute();
	delete menu;
}

void WorldOfXeenMenu::execute() {
	_vm->_files->setGameCc(1);
	SpriteResource special("special.icn");
	Windows &windows = *_vm->_windows;
	EventsManager &events = *_vm->_events;

	File newBright("newbrigh.m");
	_vm->_sound->playSong(newBright);

	windows[GAME_WINDOW].setBounds(Common::Rect(72, 25, 248, 175));

	Common::String title1, title2;
	startup(title1, title2);
	SpriteResource title1Sprites(title1), title2Sprites(title2);

	bool firstTime = true, doFade = true;
	while (!_vm->shouldExit()) {
		setBackground(doFade);

		if (firstTime) {
			firstTime = false;
			events.setCursor(0);
			events.showCursor();
		}

		showTitles1(title1Sprites);
		showTitles2();

		clearButtons();
		setupButtons(&title2Sprites);
		openWindow();

		while (!_vm->shouldExit()) {
			// Show the dialog with a continually animating background
			while (!_vm->shouldExit() && !_buttonValue)
				showContents(title1Sprites, true);
			if (_vm->shouldExit())
				return;

			// Handle keypress
			int key = toupper(_buttonValue);
			_buttonValue = 0;

			if (key == 27) {
				// Hide the options menu
				closeWindow();
				break;
			} else if (key == 'C' || key == 'V') {
				// Show credits
				closeWindow();
				CreditsScreen::show(_vm);
				break;
			} else if (key == 'S') {
				// Start new game
				int result = DifficultyDialog::show(_vm);
				if (result == -1)
					break;

				_vm->_party->_difficulty = (Difficulty)result;
				WOX_VM._pendingAction = WOX_PLAY_GAME;
				closeWindow();
				return;
			}
		}
	}
}

void WorldOfXeenMenu::showTitles1(SpriteResource &sprites) {
	Screen &screen = *_vm->_screen;
	EventsManager &events = *_vm->_events;

	int frameNum = 0;
	while (!_vm->shouldExit() && !events.isKeyMousePressed()) {
		events.updateGameCounter();

		frameNum = (frameNum + 1) % (_vm->getGameID() == GType_WorldOfXeen ? 5 : 10);
		screen.restoreBackground();
		sprites.draw(0, frameNum);

		events.wait(4);
	}
}

void WorldOfXeenMenu::showTitles2() {
	Screen &screen = *_vm->_screen;
	EventsManager &events = *_vm->_events;
	Sound &sound = *_vm->_sound;
	Windows &windows = *_vm->_windows;

	SpriteResource titleSprites("title2b.raw");
	SpriteResource kludgeSprites("kludge.int");
	SpriteResource title2Sprites[8] = {
		SpriteResource("title2b.int"), SpriteResource("title2c.int"),
		SpriteResource("title2d.int"), SpriteResource("title2e.int"),
		SpriteResource("title2f.int"), SpriteResource("title2g.int"),
		SpriteResource("title2h.int"), SpriteResource("title2i.int"),
	};

	kludgeSprites.draw(0, 0);
	screen.saveBackground();
	sound.playSound("elect.voc");

	for (int i = 0; i < 30 && !_vm->shouldExit(); ++i) {
		events.updateGameCounter();
		screen.restoreBackground();
		title2Sprites[i / 4].draw(0, i % 4);
		windows[0].update();

		if (i == 19)
			sound.stopSound();

		while (!_vm->shouldExit() && events.timeElapsed() < 2)
			events.pollEventsAndWait();
	}

	screen.restoreBackground();
	windows[0].update();
}

void WorldOfXeenMenu::setupButtons(SpriteResource *buttons) {
	addButton(Common::Rect(124, 87, 124 + 53, 87 + 10), 'S');
	addButton(Common::Rect(126, 98, 126 + 47, 98 + 10), 'L');
	addButton(Common::Rect(91, 110, 91 + 118, 110 + 10), 'C');
	addButton(Common::Rect(85, 121, 85 + 131, 121 + 10), 'O');
}

void WorldOptionsMenu::setupButtons(SpriteResource *buttons) {
	addButton(Common::Rect(93, 53, 93 + 134, 53 + 20), 'S', buttons);
	addButton(Common::Rect(93, 78, 93 + 134, 78 + 20), 'L', buttons);
	addButton(Common::Rect(93, 103, 93 + 134, 103 + 20), 'C', buttons);
	addButton(Common::Rect(93, 128, 93 + 134, 128 + 20), 'O', buttons);
}

/*------------------------------------------------------------------------*/

void CloudsOptionsMenu::startup(Common::String &title1, Common::String &title2) {
	title1 = "title1.int";
	title2 = "title1a.int";
}

/*------------------------------------------------------------------------*/

void DarkSideOptionsMenu::startup(Common::String &title1, Common::String &title2) {
	title1 = "title2.int";
	title2 = "title2a.int";
}

void WorldOptionsMenu::startup(Common::String &title1, Common::String &title2) {
	title1 = "world.int";
	title2 = "start.icn";

	Screen &screen = *_vm->_screen;
	screen.fadeOut();
	screen.loadPalette("dark.pal");
	_vm->_events->clearEvents();
}

void WorldOptionsMenu::setBackground(bool doFade) {
	Screen &screen = *_vm->_screen;
	screen.loadBackground("world.raw");
	screen.saveBackground();

	if (doFade)
		screen.fadeIn();
}

void WorldOptionsMenu::openWindow() {
	Windows &windows = *_vm->_windows;
	windows[GAME_WINDOW].open();
}

void WorldOptionsMenu::closeWindow() {
	Windows &windows = *_vm->_windows;
	windows[GAME_WINDOW].close();
}

void WorldOptionsMenu::showContents(SpriteResource &title1, bool waitFlag) {
	EventsManager &events = *_vm->_events;
	Screen &screen = *_vm->_screen;
	Windows &windows = *_vm->_windows;
	events.updateGameCounter();

	// Draw the background frame in a continous cycle
	_bgFrame = (_bgFrame + 1) % 5;
	title1.draw(windows[0], _bgFrame);

	// Draw the basic frame for the optitons menu and title text
	windows[GAME_WINDOW].frame();
	windows[GAME_WINDOW].writeString(Res.OPTIONS_TITLE);

	drawButtons(&windows[0]);
	screen.update();

	if (waitFlag) {
		while (!_vm->shouldExit() && !_buttonValue && events.timeElapsed() < 3) {
			events.pollEventsAndWait();
			checkEvents(_vm);
		}
	}
}

} // End of namespace WorldOfXeen
} // End of namespace Xeen