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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_XSURFACE_H
#define XEEN_XSURFACE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/rect.h"
#include "graphics/surface.h"
namespace Xeen {
class XSurface: public Graphics::Surface {
private:
bool _freeFlag;
public:
virtual void addDirtyRect(const Common::Rect &r) {}
public:
XSurface();
XSurface(int width, int height);
virtual ~XSurface();
void create(uint16 width, uint16 height);
void create(XSurface *s, const Common::Rect &bounds);
void blitTo(XSurface &dest, const Common::Point &destPos) const;
void blitTo(XSurface &dest) const;
bool empty() const { return getPixels() == nullptr; }
};
} // End of namespace Xeen
#endif /* XEEN_XSURFACE_H */
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