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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_XSURFACE_H
#define XEEN_XSURFACE_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/rect.h"
#include "graphics/managed_surface.h"
namespace Xeen {
class BaseSurface: public Graphics::ManagedSurface {
public:
virtual void addDirtyRect(const Common::Rect &r) {
Graphics::ManagedSurface::addDirtyRect(r);
}
public:
BaseSurface() : Graphics::ManagedSurface() {}
BaseSurface(int width, int height) : Graphics::ManagedSurface(width, height) {}
virtual ~BaseSurface() {}
};
class XSurface : public BaseSurface {
public:
XSurface() : BaseSurface() {}
XSurface(int width, int height) : BaseSurface(width, height) {}
virtual ~XSurface() {}
};
} // End of namespace Xeen
#endif /* XEEN_XSURFACE_H */
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