aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision/actions.h
blob: 9b2267df8297d690934a3a8255147331e3664f86 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ZVISION_RESULT_ACTION_H
#define ZVISION_RESULT_ACTION_H

#include "common/scummsys.h"

#include "common/str.h"

namespace ZVision {

// Forward declaration of ZVision. This file is included before ZVision is declared
class ZVision;

class ResultAction {
public:
	virtual ~ResultAction() {}
	virtual bool execute(ZVision *engine) = 0;
};


// The different types of actions
// CROSSFADE,
// DEBUG,
// DELAY_RENDER,
// DISABLE_CONTROL,
// DISABLE_VENUS,
// DISPLAY_MESSAGE,
// DISSOLVE,
// DISTORT,
// ENABLE_CONTROL,
// FLUSH_MOUSE_EVENTS,
// INVENTORY,
// KILL,
// MENU_BAR_ENABLE,
// MUSIC,
// PAN_TRACK,
// PLAY_PRELOAD,
// PREFERENCES,
// QUIT,
// RANDOM,
// REGION,
// RESTORE_GAME,
// ROTATE_TO,
// SAVE_GAME,
// SET_PARTIAL_SCREEN,
// SET_SCREEN,
// SET_VENUS,
// STOP,
// STREAM_VIDEO,
// SYNC_SOUND,
// TTY_TEXT,
// UNIVERSE_MUSIC,

class ActionAdd : public ResultAction {
public:
	ActionAdd(Common::String *line);
	bool execute(ZVision *engine);

private:
	uint32 _key;
	byte _value;
};

class ActionAssign : public ResultAction {
public:
	ActionAssign(Common::String *line);
	bool execute(ZVision *engine);

private:
	uint32 _key;
	byte _value;
};

class ActionAttenuate : public ResultAction {
public:
	ActionAttenuate(Common::String *line);
	bool execute(ZVision *engine);

private:
	uint32 _key;
	int16 _attenuation;
};

class ActionChangeLocation : public ResultAction {
public:
	ActionChangeLocation(Common::String *line);
	bool execute(ZVision *engine);

private:
	char _world;
	char _room;
	char _nodeview[2];
	int16 _x;
};

class ActionCrossfade : public ResultAction {
public:
	ActionCrossfade(Common::String *line);
	bool execute(ZVision *engine);

private:
	uint32 _keyOne;
	uint32 _keyTwo;
	byte _oneStartVolume;
	byte _twoStartVolume;
	byte _oneEndVolume;
	byte _twoEndVolume;
	uint16 _timeInMillis;
};

class ActionPlayAnimation : public ResultAction {
public:
	ActionPlayAnimation(Common::String *line);
	bool execute(ZVision *engine);

private:
	uint32 _key;
	Common::String _fileName;
	uint32 _x;
	uint32 _y;
	uint32 _width;
	uint32 _height;
	uint32 _start;
	uint32 _end;
	uint32 _mask;
	byte _framerate;
	bool _loop;
};

class ActionPreloadAnimation : public ResultAction {
public:
	ActionPreloadAnimation(Common::String *line);
	bool execute(ZVision *engine);

private:
	uint32 _key;
	Common::String _fileName;
	uint32 _mask;
	byte _framerate;
};

// TODO: See if this exists in ZGI. It doesn't in ZNem
//class ActionUnloadAnimation : public ResultAction {
//public:
//	ActionUnloadAnimation(Common::String *line);
//	bool execute(ZVision *engine);
//};

class ActionRandom : public ResultAction {
public:
	ActionRandom(Common::String *line);
	bool execute(ZVision *engine);

private:
	uint32 _key;
	uint32 _max;
};

class ActionTimer : public ResultAction {
public:
	ActionTimer(Common::String *line);
	bool execute(ZVision *engine);

private:
	uint32 _key;
	uint32 _time;
};

} // End of namespace ZVision

#endif