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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "video/video_decoder.h"
#include "zvision/animation_control.h"
#include "zvision/zvision.h"
#include "zvision/render_manager.h"
#include "zvision/script_manager.h"
#include "zvision/rlf_animation.h"
#include "zvision/zork_avi_decoder.h"
namespace ZVision {
AnimationControl::AnimationControl(ZVision *engine, uint32 controlKey, const Common::String &fileName)
: Control(engine, controlKey),
_fileType(RLF),
_loopCount(1),
_currentLoop(0),
_accumulatedTime(0) {
if (fileName.hasSuffix(".rlf")) {
_fileType = RLF;
_animation.rlf = new RlfAnimation(fileName, false);
} else if (fileName.hasSuffix(".avi")) {
_fileType = AVI;
_animation.avi = new ZorkAVIDecoder();
_animation.avi->loadFile(fileName);
} else {
warning("Unrecognized animation file type: %s", fileName.c_str());
}
}
AnimationControl::~AnimationControl() {
if (_fileType == RLF) {
delete _animation.rlf;
} else if (_fileType == AVI) {
delete _animation.avi;
}
}
bool AnimationControl::process(uint32 deltaTimeInMillis) {
if (!_enabled) {
return false;
}
bool finished = false;
if (_fileType == RLF) {
_accumulatedTime += deltaTimeInMillis;
uint32 frameTime = _animation.rlf->frameTime();
if (_accumulatedTime >= frameTime) {
_accumulatedTime -= frameTime;
_engine->getRenderManager()->copyRectToWorkingWindow(_animation.rlf->getNextFrame(), _x, _y, _animation.rlf->width(), _animation.rlf->width(), _animation.rlf->height());
if (_animation.rlf->endOfAnimation()) {
_animation.rlf->seekToFrame(-1);
if (_loopCount > 0) {
_currentLoop++;
if (_currentLoop >= _loopCount) {
finished = true;
}
}
}
}
} else if (_fileType == AVI) {
if (!_animation.avi->isPlaying()) {
_animation.avi->start();
}
if (_animation.avi->needsUpdate()) {
const Graphics::Surface *frame = _animation.avi->decodeNextFrame();
if (frame) {
_engine->getRenderManager()->copyRectToWorkingWindow((const uint16 *)frame->getPixels(), _x, _y, frame->w, frame->w, frame->h);
}
}
if (_animation.avi->endOfVideo()) {
_animation.avi->rewind();
if (_loopCount > 0) {
_currentLoop++;
if (_currentLoop >= _loopCount) {
_animation.avi->stop();
finished = true;
}
}
}
}
if (finished) {
_engine->getScriptManager()->setStateValue(_animationKey, 2);
disable();
_currentLoop = 0;
}
return false;
}
} // End of namespace ZVision
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