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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.

* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "common/scummsys.h"

#include "gui/debugger.h"

#include "zvision/console.h"
#include "zvision/zvision.h"

namespace ZVision {

	Console::Console(ZVision *engine) : GUI::Debugger(), _engine(engine) {
		DCmd_Register("loadimage", WRAP_METHOD(Console, cmdLoadImage));
	}

	bool Console::cmdLoadImage(int argc, const char **argv) {
		if (argc != 6) {
			DebugPrintf("Use loadimage <fileName> <x> <y> <width> <height> to load an image to the screen");
			return false;
		}
		_engine->renderImageToScreen(argv[1], atoi(argv[2]), atoi(argv[3]), atoi(argv[4]), atoi(argv[5]));

		return true;
	}

} // End of namespace ZVision