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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "gui/debugger.h"
#include "common/file.h"
#include "common/bufferedstream.h"
#include "audio/mixer.h"
#include "zvision/console.h"
#include "zvision/zvision.h"
#include "zvision/render_manager.h"
#include "zvision/zork_avi_decoder.h"
#include "zvision/zork_raw.h"
#include "zvision/utility.h"
namespace ZVision {
Console::Console(ZVision *engine) : GUI::Debugger(), _engine(engine) {
DCmd_Register("loadimage", WRAP_METHOD(Console, cmdLoadImage));
DCmd_Register("loadvideo", WRAP_METHOD(Console, cmdLoadVideo));
DCmd_Register("loadsound", WRAP_METHOD(Console, cmdLoadSound));
DCmd_Register("raw2wav", WRAP_METHOD(Console, cmdRawToWav));
DCmd_Register("setrenderstate", WRAP_METHOD(Console, cmdSetRenderState));
}
bool Console::cmdLoadImage(int argc, const char **argv) {
if (argc == 4)
_engine->getRenderManager()->renderImageToScreen(argv[1], atoi(argv[2]), atoi(argv[3]));
else if (argc == 8)
_engine->getRenderManager()->renderImageToScreen(argv[1], atoi(argv[2]), atoi(argv[3]), Common::Rect(atoi(argv[4]), atoi(argv[5]), atoi(argv[6]), atoi(argv[7])));
else {
DebugPrintf("Use loadimage <fileName> <destinationX> <destinationY> [ <subRectX1> <subRectY2> <subRectX2> <subRectY2> ] to load an image to the screen\n");
return true;
}
return true;
}
bool Console::cmdLoadVideo(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Use loadvideo <fileName> to load a video to the screen\n");
return true;
}
Video::VideoDecoder *videoDecoder = new ZorkAVIDecoder();
if (videoDecoder && videoDecoder->loadFile(argv[1])) {
_engine->getRenderManager()->startVideo(videoDecoder);
}
return true;
}
bool Console::cmdLoadSound(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Use loadsound <fileName> to load a sound\n");
return true;
}
if (!Common::File::exists(argv[1])) {
DebugPrintf("File does not exist\n");
return true;
}
Audio::AudioStream *soundStream = makeRawZorkStream(argv[1], _engine);
Audio::SoundHandle handle;
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, soundStream, -1, 100, 0, DisposeAfterUse::YES, false, false);
return true;
}
bool Console::cmdRawToWav(int argc, const char **argv) {
if (argc != 3) {
DebugPrintf("Use raw2wav <rawFilePath> <wavFileName> to dump a .RAW file to .WAV\n");
return true;
}
convertRawToWav(argv[1], _engine, argv[2]);
return true;
}
bool Console::cmdSetRenderState(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Use setrenderstate <RenderState: panorama, tilt, flat> to change the current render state\n");
return true;
}
Common::String renderState(argv[1]);
if (renderState.matchString("panorama", true))
_engine->getRenderManager()->setRenderState(RenderTable::PANORAMA);
else if (renderState.matchString("tilt", true))
_engine->getRenderManager()->setRenderState(RenderTable::TILT);
else if (renderState.matchString("flat", true))
_engine->getRenderManager()->setRenderState(RenderTable::FLAT);
else
DebugPrintf("Use setrenderstate <RenderState: panorama, tilt, flat> to change the current render state\n");
return true;
}
} // End of namespace ZVision
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