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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.

* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef ZVISION_CONSOLE_H
#define ZVISION_CONSOLE_H

#include "gui/debugger.h"

namespace ZVision {

class ZVision;

class Console : public GUI::Debugger {
public:
	Console(ZVision *engine);
	virtual ~Console() {}

private:
	ZVision *_engine;

	bool cmdLoadImage(int argc, const char **argv);
	bool cmdLoadVideo(int argc, const char **argv);
	bool cmdLoadSound(int argc, const char **argv);
	bool cmdRawToWav(int argc, const char **argv);
	bool cmdSetRenderState(int argc, const char **argv);
	bool cmdGenerateRenderTable(int argc, const char **argv);
	bool cmdSetPanoramaFoV(int argc, const char **argv);
	bool cmdSetPanoramaScale(int argc, const char **argv);
};

} // End of namespace ZVision
#endif