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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_CONTROL_H
#define ZVISION_CONTROL_H
#include "common/types.h"
namespace Common {
class SeekableReadStream;
}
namespace ZVision {
class ZVision;
class Control {
public:
Control() : _key(0), _enabled(false) {}
virtual ~Control() {}
virtual bool enable(ZVision *engine) = 0;
virtual bool disable(ZVision *engine) { return true; }
public:
uint32 _key;
protected:
bool _enabled;
// Static member functions
public:
static void parseFlatControl(ZVision *engine);
static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream);
static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream);
static void parsePushToggleControl(uint32 key, ZVision *engine, Common::SeekableReadStream &stream);
};
} // End of namespace ZVision
#endif
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