aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision/cursor_manager.cpp
blob: de229a38d832239a6fdc23ae737d09b43cfa6d80 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.

* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "common/scummsys.h"

#include "zvision/cursor_manager.h"

#include "zvision/zvision.h"

#include "common/system.h"

#include "graphics/pixelformat.h"
#include "graphics/cursorman.h"


namespace ZVision {

const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft",
                                                         "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow"
                                                       };

const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac001.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr",
                                                                "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr"
                                                              };

const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft",
                                                                 "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up"
                                                               };


CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat)
	: _engine(engine),
	  _pixelFormat(pixelFormat),
	  _cursorIsPushed(false) {
	// WARNING: The index IDLE_CURSOR_INDEX is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly
	if (_engine->getGameId() == GID_NEMESIS) {
		Common::String name(Common::String::format("%sa.zcr", _zNemCursorFileNames[IDLE_CURSOR_INDEX]));
		_idleCursor = ZorkCursor(name);
	} else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
		_idleCursor = ZorkCursor(_zgiCursorFileNames[IDLE_CURSOR_INDEX]);
	}
}

void CursorManager::initialize() {
	revertToIdle();
	CursorMan.showMouse(true);
}

void CursorManager::changeCursor(const Common::String &cursorName) {
	changeCursor(cursorName, _cursorIsPushed);
}

void CursorManager::changeCursor(const Common::String &cursorName, bool pushed) {
	if (_currentCursor.equals(cursorName) && _cursorIsPushed == pushed)
		return;

	if (_cursorIsPushed != pushed)
		_cursorIsPushed = pushed;

	if (cursorName == "idle" && !pushed) {
		CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
		return;
	}

	for (int i = 0; i < NUM_CURSORS; ++i) {
		if (_engine->getGameId() == GID_NEMESIS) {
			if (cursorName.equals(_cursorNames[i])) {
				_currentCursor = cursorName;

				// ZNem uses a/b at the end of the file to signify not pushed/pushed respectively
				Common::String pushedFlag = pushed ? "b" : "a";
				Common::String name = Common::String::format("%s%s.zcr", _zNemCursorFileNames[i], pushedFlag.c_str());

				changeCursor(ZorkCursor(name));
				return;
			}
		} else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
			if (cursorName.equals(_cursorNames[i])) {
				_currentCursor = cursorName;

				if (!pushed) {
					changeCursor(ZorkCursor(_zgiCursorFileNames[i]));
				} else {
					// ZGI flips not pushed/pushed between a/c and b/d
					// It flips the 4th character of the name
					char buffer[25];
					strcpy(buffer, _zgiCursorFileNames[i]);
					buffer[3] += 2;
					changeCursor(ZorkCursor(buffer));
				}
				return;
			}
		}
	}

	// If we get here, something went wrong
	warning("No cursor found for identifier %s", cursorName.c_str());
}

void CursorManager::changeCursor(int id, bool active, bool pushed) {
	Common::String file;
	if (_engine->getGameId() == GID_NEMESIS) {
		file = Common::String::format("%2.2d%s%c.zcr", id, active ? "act" : "idle", pushed ? 'b' : 'a');
	} else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
		file = Common::String::format("g0b%cc%2.2x1.zcr", active ? (pushed ? 'd' : 'c') : (pushed ? 'b' : 'a')  , id);
	} else
		return;

	if (_currentCursor.equals(file))
		return;

	_currentCursor = file;

	changeCursor(ZorkCursor(file));
}

void CursorManager::changeCursor(const ZorkCursor &cursor) {
	CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, _pixelFormat);
}

void CursorManager::cursorDown(bool pushed) {
	if (_cursorIsPushed == pushed)
		return;

	changeCursor(_currentCursor, pushed);
}

void CursorManager::setLeftCursor() {
	changeCursor("leftarrow");
}

void CursorManager::setRightCursor() {
	changeCursor("rightarrow");
}

void CursorManager::setUpCursor() {
	changeCursor("zuparrow");
}

void CursorManager::setDownCursor() {
	changeCursor("downarrow");
}

void CursorManager::revertToIdle() {
	_currentCursor = "idle";
	if (!_cursorIsPushed)
		CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat);
	else
		changeCursor(_currentCursor, _cursorIsPushed);
}

} // End of namespace ZVision