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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
#include "zvision/zvision.h"
namespace ZVision {
struct ZVisionGameDescription {
ADGameDescription desc;
};
uint32 ZVision::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language ZVision::getLanguage() const {
return _gameDescription->desc.language;
}
}
static const PlainGameDescriptor zVisionGames[] = {
{"zvision", "ZVision Game"},
{"znemesis", "Zork Nemesis: The Forbidden Lands"},
{"zgi", "Zork: Grand Inquisitor"},
{0, 0}
};
namespace ZVision {
static const ZVisionGameDescription gameDescriptions[] = {
{
// Zork Nemesis English version
{
"znemesis",
0,
AD_ENTRY1s("CSCR.ZFS", "88226e51a205d2e50c67a5237f3bd5f2", 2397741),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
},
},
{ AD_TABLE_END_MARKER }
};
} // End of namespace ZVision
static const char *directoryGlobs[] = {
"znemscr",
0
};
static const ExtraGuiOption ZVisionExtraGuiOption = {
_s("Use original save/load screens"),
_s("Use the original save/load screens, instead of the ScummVM ones"),
"originalsaveload",
false
};
class ZVisionMetaEngine : public AdvancedMetaEngine {
public:
ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), zVisionGames) {
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
_singleid = "zvision";
}
virtual const char *getName() const {
return "ZVision";
}
virtual const char *getOriginalCopyright() const {
return "ZVision Activision (C) 1996";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
/*
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime);
*/
}
/*bool ZVision::ZVision::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}*/
bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc;
if (gd) {
*engine = new ZVision::ZVision(syst, gd);
}
return gd != 0;
}
const ExtraGuiOptions ZVisionMetaEngine::getExtraGuiOptions(const Common::String &target) const {
ExtraGuiOptions options;
options.push_back(ZVisionExtraGuiOption);
return options;
}
SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
//Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
/*ZVision::ZVision::SaveHeader header;
Common::String pattern = target;
pattern += ".???";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
SaveStateList saveList;
/* for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (ZVision::ZVision::readSaveHeader(in, false, header) == ZVision::ZVision::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(slotNum, header.description));
}
delete in;
}
}
}*/
return saveList;
}
int ZVisionMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const {
/*
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = ZVision::ZVision::getSavegameFilename(target, slot);
saveFileMan->removeSavefile(filename.c_str());
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
// Rename every slot greater than the deleted slot,
if (slotNum > slot) {
saveFileMan->renameSavefile(file->c_str(), filename.c_str());
filename = ZVision::ZVision::getSavegameFilename(target, ++slot);
}
}
*/
}
SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
/*
Common::String filename = ZVision::ZVision::getSavegameFilename(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
ZVision::ZVision::SaveHeader header;
ZVision::ZVision::kReadSaveHeaderError error;
error = ZVision::ZVision::readSaveHeader(in, true, header);
delete in;
if (error == ZVision::ZVision::kRSHENoError) {
SaveStateDescriptor desc(slot, header.description);
desc.setThumbnail(header.thumbnail);
if (header.version > 0) {
int day = (header.saveDate >> 24) & 0xFF;
int month = (header.saveDate >> 16) & 0xFF;
int year = header.saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (header.saveTime >> 16) & 0xFF;
int minutes = (header.saveTime >> 8) & 0xFF;
desc.setSaveTime(hour, minutes);
desc.setPlayTime(header.playTime * 1000);
}
return desc;
}
}
*/
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(ZVISION)
REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
#endif
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