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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/zvision.h"
#include "zvision/console.h"
#include "common/events.h"
#include "engines/util.h"
#include "zvision/cursor_manager.h"
namespace ZVision {
void ZVision::processEvents() {
while (_eventMan->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_LBUTTONDOWN:
onMouseDown(_event.mouse);
break;
case Common::EVENT_LBUTTONUP:
onMouseUp(_event.mouse);
break;
case Common::EVENT_RBUTTONDOWN:
break;
case Common::EVENT_MOUSEMOVE:
onMouseMove(_event.mouse);
break;
case Common::EVENT_KEYDOWN:
switch (_event.kbd.keycode) {
case Common::KEYCODE_d:
if (_event.kbd.hasFlags(Common::KBD_CTRL)) {
// Start the debugger
_console->attach();
_console->onFrame();
}
break;
case Common::KEYCODE_q:
if (_event.kbd.hasFlags(Common::KBD_CTRL))
quitGame();
break;
case Common::KEYCODE_F1:
cycleThroughCursors();
break;
default:
break;
}
onKeyDown(_event.kbd.keycode);
break;
default:
break;
}
}
}
void ZVision::onMouseDown(const Common::Point &pos) {
_cursorManager->cursorDown(true);
}
void ZVision::onMouseUp(const Common::Point &pos) {
_cursorManager->cursorDown(false);
}
void ZVision::onMouseMove(const Common::Point &pos) {
}
void ZVision::onKeyDown(uint keyCode) {
}
} // End of namespace ZVision
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