aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision/file/save_manager.cpp
blob: 8a78e988b3b27546431fe6eb18a3738a5da0d490 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"

#include "zvision/zvision.h"
#include "zvision/file/save_manager.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"

#include "common/system.h"
#include "common/translation.h"

#include "graphics/surface.h"
#include "graphics/thumbnail.h"

#include "gui/message.h"
#include "gui/saveload.h"

namespace ZVision {

const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');

bool SaveManager::scummVMSaveLoadDialog(bool isSave) {
	GUI::SaveLoadChooser *dialog;
	Common::String desc;
	int slot;

	if (isSave) {
		dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);

		slot = dialog->runModalWithCurrentTarget();
		desc = dialog->getResultString();

		if (desc.empty()) {
			// create our own description for the saved game, the user didnt enter it
			desc = dialog->createDefaultSaveDescription(slot);
		}

		if (desc.size() > 28)
			desc = Common::String(desc.c_str(), 28);
	} else {
		dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
		slot = dialog->runModalWithCurrentTarget();
	}

	delete dialog;

	if (slot < 0)
		return false;

	if (isSave) {
		saveGame(slot, desc, false);
		return true;
	} else {
		Common::ErrorCode result = loadGame(slot).getCode();
		return (result == Common::kNoError);
	}
}

void SaveManager::saveGame(uint slot, const Common::String &saveName, bool useSaveBuffer) {
	if (!_tempSave && useSaveBuffer)
		return;

	Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
	Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));

	writeSaveGameHeader(file, saveName, useSaveBuffer);

	if (useSaveBuffer)
		file->write(_tempSave->getData(), _tempSave->size());
	else
		_engine->getScriptManager()->serialize(file);

	file->finalize();
	delete file;

	if (useSaveBuffer)
		flushSaveBuffer();

	_lastSaveTime = g_system->getMillis();
}

void SaveManager::autoSave() {
	saveGame(0, "Auto save", false);
}

void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName, bool useSaveBuffer) {
	file->writeUint32BE(SAVEGAME_ID);

	// Write version
	file->writeByte(SAVE_VERSION);

	// Write savegame name
	file->writeString(saveName);
	file->writeByte(0);

	// Save the game thumbnail
	if (useSaveBuffer)
		file->write(_tempThumbnail->getData(), _tempThumbnail->size());
	else
		Graphics::saveThumbnail(*file);

	// Write out the save date/time
	TimeDate td;
	g_system->getTimeAndDate(td);
	file->writeSint16LE(td.tm_year + 1900);
	file->writeSint16LE(td.tm_mon + 1);
	file->writeSint16LE(td.tm_mday);
	file->writeSint16LE(td.tm_hour);
	file->writeSint16LE(td.tm_min);
}

Common::Error SaveManager::loadGame(int slot) {
	Common::SeekableReadStream *saveFile = NULL;

	if (slot >= 0) {
		saveFile = getSlotFile(slot);
	} else {
		saveFile = _engine->getSearchManager()->openFile("r.svr");
		if (!saveFile) {
			Common::File *restoreFile = new Common::File();
			if (!restoreFile->open("r.svr")) {
				delete restoreFile;
				return Common::kPathDoesNotExist;
			}

			saveFile = restoreFile;
		}
	}

	if (!saveFile)
		return Common::kPathDoesNotExist;

	// Read the header
	SaveGameHeader header;
	if (!readSaveGameHeader(saveFile, header)) {
		return Common::kUnknownError;
	}

	ScriptManager *scriptManager = _engine->getScriptManager();
	// Update the state table values
	scriptManager->deserialize(saveFile);

	delete saveFile;
	if (header.thumbnail)
		delete header.thumbnail;

	if (_engine->getGameId() == GID_NEMESIS && scriptManager->getCurrentLocation() == "tv2f") {
		// WORKAROUND for script bug #6793: location tv2f (stairs) has two states:
		// one at the top of the stairs, and one at the bottom. When the player
		// goes to the bottom of the stairs, the screen changes, and hotspot
		// 4652 (exit opposite the stairs) is enabled. However, the variable that
		// controls the state (2408) is reset when the player goes down the stairs.
		// Furthermore, the room's initialization script disables the stair exit
		// control (4652). This leads to an impossible situation, where all the
		// exit controls are disabled, and the player can't more anywhere. Thus,
		// when loading a game in that room, we check for that impossible
		// situation, which only occurs after the player has moved down the stairs,
		// and fix it here by setting the correct background, and enabling the
		// stair exit hotspot.
		if ((scriptManager->getStateFlag(2411) & Puzzle::DISABLED) &&
			(scriptManager->getStateFlag(2408) & Puzzle::DISABLED) &&
			(scriptManager->getStateFlag(4652) & Puzzle::DISABLED)) {
			_engine->getRenderManager()->setBackgroundImage("tv2fb21c.tga");
			scriptManager->unsetStateFlag(4652, Puzzle::DISABLED);
		}
	}

	return Common::kNoError;
}

bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
	uint32 tag = in->readUint32BE();
	// Check if it's original savegame than fill header structure
	if (tag == MKTAG('Z', 'N', 'S', 'G')) {
		header.saveYear = 0;
		header.saveMonth = 0;
		header.saveDay = 0;
		header.saveHour = 0;
		header.saveMinutes = 0;
		header.saveName = "Original Save";
		header.thumbnail = NULL;
		header.version = SAVE_ORIGINAL;
		in->seek(-4, SEEK_CUR);
		return true;
	}
	if (tag != SAVEGAME_ID) {
		warning("File is not a Z-Vision saved game. Aborting load");
		return false;
	}

	// Read in the version
	header.version = in->readByte();

	// Check that the save version isn't newer than this binary
	if (header.version > SAVE_VERSION) {
		uint tempVersion = header.version;
		GUI::MessageDialog dialog(
			Common::String::format(
				_("This saved game uses version %u, but this engine only "
				  "supports up to version %d. You will need an updated version "
				  "of the engine to use this saved game."), tempVersion, SAVE_VERSION
			),
		_("OK"));
		dialog.runModal();
	}

	// Read in the save name
	header.saveName.clear();
	char ch;
	while ((ch = (char)in->readByte()) != '\0')
		header.saveName += ch;

	// Get the thumbnail
	header.thumbnail = Graphics::loadThumbnail(*in);
	if (!header.thumbnail)
		return false;

	// Read in save date/time
	header.saveYear = in->readSint16LE();
	header.saveMonth = in->readSint16LE();
	header.saveDay = in->readSint16LE();
	header.saveHour = in->readSint16LE();
	header.saveMinutes = in->readSint16LE();

	return true;
}

Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
	Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
	if (saveFile == NULL) {
		// Try to load standard save file
		Common::String filename;
		if (_engine->getGameId() == GID_GRANDINQUISITOR)
			filename = Common::String::format("inqsav%u.sav", slot);
		else if (_engine->getGameId() == GID_NEMESIS)
			filename = Common::String::format("nemsav%u.sav", slot);

		saveFile = _engine->getSearchManager()->openFile(filename);
		if (saveFile == NULL) {
			Common::File *tmpFile = new Common::File;
			if (!tmpFile->open(filename)) {
				delete tmpFile;
			} else {
				saveFile = tmpFile;
			}
		}

	}

	return saveFile;
}

void SaveManager::prepareSaveBuffer() {
	delete _tempThumbnail;
	_tempThumbnail = new Common::MemoryWriteStreamDynamic;
	Graphics::saveThumbnail(*_tempThumbnail);

	delete _tempSave;
	_tempSave = new Common::MemoryWriteStreamDynamic;
	_engine->getScriptManager()->serialize(_tempSave);
}

void SaveManager::flushSaveBuffer() {
	delete _tempThumbnail;
	_tempThumbnail = NULL;

	delete _tempSave;
	_tempSave = NULL;
}

} // End of namespace ZVision