1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_FOG_H
#define ZVISION_FOG_H
#include "zvision/graphics/graphics_effect.h"
namespace ZVision {
class ZVision;
// Used by Zork: Nemesis for the mixing chamber gas effect in the gas puzzle (location tt5e, when the blinds are down)
class FogFx : public GraphicsEffect {
public:
FogFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, const Common::String &clouds);
~FogFx();
const Graphics::Surface *draw(const Graphics::Surface &srcSubRect);
void update();
private:
EffectMap *_map;
Graphics::Surface _fog;
uint8 _r, _g, _b;
int32 _pos;
Common::Array< Common::Array< bool > > _mp;
uint16 _colorMap[32];
};
} // End of namespace ZVision
#endif // ZVISION_FOG_H
|