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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LIGHTFX_H_INCLUDED
#define LIGHTFX_H_INCLUDED
#include "zvision/graphics/graphics_effect.h"
namespace ZVision {
class ZVision;
class LightFx : public GraphicsEffect {
public:
LightFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, int8 delta, int8 minD = -127, int8 maxD = 127);
~LightFx();
const Graphics::Surface *draw(const Graphics::Surface &srcSubRect);
void update();
private:
EffectMap *_map;
int32 _delta;
bool _up;
int32 _pos;
int8 _minD;
int8 _maxD;
};
} // End of namespace ZVision
#endif // LIGHTFX_H_INCLUDED
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