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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef WAVEFX_H_INCLUDED
#define WAVEFX_H_INCLUDED
#include "common/array.h"
#include "zvision/graphics/effect.h"
namespace ZVision {
class ZVision;
class WaveFx : public Effect {
public:
WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd);
~WaveFx();
const Graphics::Surface *draw(const Graphics::Surface &srcSubRect);
void update();
private:
int16 _frame;
int16 _frameCount;
int16 _halfWidth, _halfHeight;
Common::Array< Common::Array< int8 > > _ampls;
};
} // End of namespace ZVision
#endif // WAVEFX_H_INCLUDED
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