1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/music_node.h"
#include "zvision/zvision.h"
#include "zvision/script_manager.h"
#include "zvision/render_manager.h"
#include "zvision/zork_raw.h"
#include "common/stream.h"
#include "common/file.h"
#include "audio/decoders/wave.h"
namespace ZVision {
MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume)
: SideFX(engine, key, SIDEFX_AUDIO) {
_loop = loop;
_volume = volume;
_crossfade = false;
_crossfade_target = 0;
_crossfade_time = 0;
_attenuate = 0;
_pantrack = false;
_pantrack_X = 0;
Audio::RewindableAudioStream *audioStream;
if (filename.contains(".wav")) {
Common::File *file = new Common::File();
if (_engine->getSearchManager()->openFile(*file, filename)) {
audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
}
} else {
audioStream = makeRawZorkStream(filename, _engine);
}
_stereo = audioStream->isStereo();
if (_loop) {
Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, _volume);
} else {
_engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, _volume);
}
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 1);
}
MusicNode::~MusicNode() {
_engine->_mixer->stopHandle(_handle);
if (_key != StateKey_NotSet)
_engine->getScriptManager()->setStateValue(_key, 2);
debug(1, "MusicNode: %d destroyed\n", _key);
}
void MusicNode::setPanTrack(int16 pos) {
if (!_stereo) {
_pantrack = true;
_pantrack_X = pos;
setVolume(_volume);
}
}
void MusicNode::unsetPanTrack() {
_pantrack = false;
setVolume(_volume);
}
void MusicNode::setFade(int32 time, uint8 target) {
_crossfade_target = target;
_crossfade_time = time;
_crossfade = true;
}
bool MusicNode::process(uint32 deltaTimeInMillis) {
if (! _engine->_mixer->isSoundHandleActive(_handle))
return stop();
else {
uint8 _newvol = _volume;
if (_crossfade) {
if (_crossfade_time > 0) {
if ((int32)deltaTimeInMillis > _crossfade_time)
deltaTimeInMillis = _crossfade_time;
_newvol += floor(((float)(_crossfade_target - _newvol) / (float)_crossfade_time)) * (float)deltaTimeInMillis;
_crossfade_time -= deltaTimeInMillis;
} else {
_crossfade = false;
_newvol = _crossfade_target;
}
}
if (_pantrack || _volume != _newvol)
setVolume(_newvol);
}
return false;
}
void MusicNode::setVolume(uint8 new_volume) {
if (_pantrack) {
int cur_x = _engine->getScriptManager()->getStateValue(StateKey_ViewPos);
cur_x -= _pantrack_X;
int32 _width = _engine->getRenderManager()->getBkgSize().x;
if (cur_x < (-_width) / 2)
cur_x += _width;
else if (cur_x >= _width / 2)
cur_x -= _width;
float norm = (float)cur_x / ((float)_width / 2.0);
float lvl = fabs(norm);
if (lvl > 0.5)
lvl = (lvl - 0.5) * 1.7;
else
lvl = 1.0;
float bal = sin(-norm * 3.1415926) * 127.0;
if (_engine->_mixer->isSoundHandleActive(_handle)) {
_engine->_mixer->setChannelBalance(_handle, bal);
_engine->_mixer->setChannelVolume(_handle, new_volume * lvl);
}
} else {
if (_engine->_mixer->isSoundHandleActive(_handle)) {
_engine->_mixer->setChannelBalance(_handle, 0);
_engine->_mixer->setChannelVolume(_handle, new_volume);
}
}
_volume = new_volume;
}
PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos)
: SideFX(engine, key, SIDEFX_PANTRACK) {
_slot = slot;
SideFX *fx = _engine->getScriptManager()->getSideFX(slot);
if (fx && fx->getType() == SIDEFX_AUDIO) {
MusicNode *mus = (MusicNode *)fx;
mus->setPanTrack(pos);
}
}
PanTrackNode::~PanTrackNode() {
SideFX *fx = _engine->getScriptManager()->getSideFX(_slot);
if (fx && fx->getType() == SIDEFX_AUDIO) {
MusicNode *mus = (MusicNode *)fx;
mus->unsetPanTrack();
}
}
} // End of namespace ZVision
|