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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_MUSIC_NODE_H
#define ZVISION_MUSIC_NODE_H
#include "audio/mixer.h"
#include "zvision/sidefx.h"
namespace Common {
class String;
}
namespace ZVision {
class MusicNode : public SideFX {
public:
MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, int8 volume);
~MusicNode();
/**
* Decrement the timer by the delta time. If the timer is finished, set the status
* in _globalState and let this node be deleted
*
* @param deltaTimeInMillis The number of milliseconds that have passed since last frame
* @return If true, the node can be deleted after process() finishes
*/
bool process(uint32 deltaTimeInMillis);
private:
int32 _timeLeft;
bool _pantrack;
int32 _pantrack_X;
int32 _attenuate;
int8 _volume;
int32 _id;
bool _loop;
bool _crossfade;
int32 _crossfade_delta;
int32 _crossfade_time;
Audio::SoundHandle _handle;
};
} // End of namespace ZVision
#endif
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