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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/textconsole.h"
#include "zvision/object.h"
namespace ZVision {
Object::Object(ObjectType type) {
_objectType = type;
switch (type) {
case BOOL:
_value.boolVal = new bool;
break;
case BYTE:
_value.byteVal = new byte;
break;
case INT16:
_value.int16Val = new int16;
break;
case UINT16:
_value.uint16Val = new uint16;
break;
case INT32:
_value.int32Val = new int32;
break;
case UINT32:
_value.uint32Val = new uint32;
break;
case FLOAT:
_value.floatVal = new float;
break;
case DOUBLE:
_value.doubleVal = new double;
break;
case STRING:
_value.stringVal = new Common::String;
break;
}
}
Object::Object(bool value) : _objectType(BOOL) {
_value.boolVal = new bool(value);
}
Object::Object(byte value) : _objectType(BYTE) {
_value.byteVal = new byte(value);
}
Object::Object(int16 value) : _objectType(INT16) {
_value.int16Val = new int16(value);
}
Object::Object(uint16 value) : _objectType(UINT16) {
_value.uint16Val = new uint16(value);
}
Object::Object(int32 value) : _objectType(INT32) {
_value.int32Val = new int32(value);
}
Object::Object(uint32 value) : _objectType(UINT32) {
_value.uint32Val = new uint32(value);
}
Object::Object(float value) : _objectType(FLOAT) {
_value.floatVal = new float(value);
}
Object::Object(double value) : _objectType(DOUBLE) {
_value.doubleVal = new double(value);
}
Object::Object(Common::String value) : _objectType(BYTE) {
_value.stringVal = new Common::String(value);
}
Object::Object(const Object& other) {
_objectType = other._objectType;
switch (_objectType) {
case BOOL:
_value.boolVal = new bool(*other._value.boolVal);
break;
case BYTE:
_value.byteVal = new byte(*other._value.byteVal);
break;
case INT16:
_value.int16Val = new int16(*other._value.int16Val);
break;
case UINT16:
_value.uint16Val = new uint16(*other._value.uint16Val);
break;
case INT32:
_value.int32Val = new int32(*other._value.int32Val);
break;
case UINT32:
_value.uint32Val = new uint32(*other._value.uint32Val);
break;
case FLOAT:
_value.floatVal = new float(*other._value.floatVal);
break;
case DOUBLE:
_value.doubleVal = new double(*other._value.doubleVal);
break;
case STRING:
_value.stringVal = new Common::String(*other._value.stringVal);
break;
}
}
Object::~Object() {
deleteValue();
}
void Object::deleteValue() {
// Call delete on the correct part of the union.
// Even though they all point to the same memory and will all be cast
// to a void *, compiler optimizations could cause undefined behavior.
switch (_objectType) {
case BOOL:
delete _value.boolVal;
break;
case BYTE:
delete _value.byteVal;
break;
case INT16:
delete _value.int16Val;
break;
case UINT16:
delete _value.uint16Val;
break;
case INT32:
delete _value.int32Val;
break;
case UINT32:
delete _value.uint32Val;
break;
case FLOAT:
delete _value.floatVal;
break;
case DOUBLE:
delete _value.doubleVal;
break;
case STRING:
delete _value.stringVal;
break;
}
}
Object& Object::operator=(const bool& rhs) {
if (_objectType == BOOL)
*_value.boolVal = rhs;
else {
deleteValue();
_objectType = BOOL;
_value.boolVal = new bool(rhs);
}
return *this;
}
Object& Object::operator=(const byte& rhs) {
if (_objectType == BYTE)
*_value.byteVal = rhs;
else {
deleteValue();
_objectType = BYTE;
_value.byteVal = new byte(rhs);
}
return *this;
}
Object& Object::operator=(const int16& rhs) {
if (_objectType == INT16)
*_value.int16Val = rhs;
else {
deleteValue();
_objectType = INT16;
_value.int16Val = new int16(rhs);
}
return *this;
}
Object& Object::operator=(const uint16& rhs) {
if (_objectType == UINT16)
*_value.uint16Val = rhs;
else {
deleteValue();
_objectType = UINT16;
_value.uint16Val = new uint16(rhs);
}
return *this;
}
Object& Object::operator=(const int32& rhs) {
if (_objectType == INT32)
*_value.int32Val = rhs;
else {
deleteValue();
_objectType = INT32;
_value.int32Val = new int32(rhs);
}
return *this;
}
Object& Object::operator=(const uint32& rhs) {
if (_objectType == UINT32)
*_value.uint32Val = rhs;
else {
deleteValue();
_objectType = UINT32;
_value.uint32Val = new uint32(rhs);
}
return *this;
}
Object& Object::operator=(const float& rhs) {
if (_objectType == FLOAT)
*_value.floatVal = rhs;
else {
deleteValue();
_objectType = FLOAT;
_value.floatVal = new float(rhs);
}
return *this;
}
Object& Object::operator=(const double& rhs) {
if (_objectType == DOUBLE)
*_value.doubleVal = rhs;
else {
deleteValue();
_objectType = DOUBLE;
_value.doubleVal = new double(rhs);
}
return *this;
}
Object& Object::operator=(const Common::String& rhs) {
if (_objectType == STRING)
*_value.stringVal = rhs;
else {
deleteValue();
_objectType = STRING;
_value.stringVal = new Common::String(rhs);
}
return *this;
}
Object& Object::operator=(const Object& rhs) {
switch (_objectType) {
case BOOL:
return operator=(*rhs._value.boolVal);
case BYTE:
return operator=(*rhs._value.byteVal);
case INT16:
return operator=(*rhs._value.int16Val);
case UINT16:
return operator=(*rhs._value.uint16Val);
case INT32:
return operator=(*rhs._value.int32Val);
case UINT32:
return operator=(*rhs._value.uint32Val);
case FLOAT:
return operator=(*rhs._value.floatVal);
case DOUBLE:
return operator=(*rhs._value.doubleVal);
case STRING:
return operator=(*rhs._value.stringVal);
}
return *this;
}
Object::operator bool() {
if (_objectType != BOOL)
warning("'Object' not of type bool. Bad cast");
return *_value.boolVal;
}
Object::operator byte() {
if (_objectType != BYTE)
warning("'Object' not of type byte. Bad cast");
return *_value.byteVal;
}
Object::operator int16() {
if (_objectType != INT16)
warning("'Object' not of type int16. Bad cast");
return *_value.int16Val;
}
Object::operator uint16() {
if (_objectType != UINT16)
warning("'Object' not of type uint16. Bad cast");
return *_value.uint16Val;
}
Object::operator int32() {
if (_objectType != INT32)
warning("'Object' not of type int32. Bad cast");
return *_value.int32Val;
}
Object::operator uint32() {
if (_objectType != UINT32)
warning("'Object' not of type uint32. Bad cast");
return *_value.uint32Val;
}
Object::operator float() {
if (_objectType != FLOAT)
warning("'Object' not of type float. Bad cast");
return *_value.floatVal;
}
Object::operator double() {
if (_objectType != DOUBLE)
warning("'Object' not of type double. Bad cast");
return *_value.doubleVal;
}
Object::operator Common::String() {
if (_objectType != STRING)
warning("'Object' not of type Common::String. Bad cast");
return *_value.stringVal;
}
} // End namespace ZVision
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