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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_PUZZLE_H
#define ZVISION_PUZZLE_H
#include "common/list.h"
#include "zvision/object.h"
namespace ZVision {
/** How criteria should be decided */
enum CriteriaOperator {
EQUAL_TO,
NOT_EQUAL_TO,
GREATER_THAN,
LESS_THAN
};
/** Criteria for a Puzzle result to be fired */
struct Criteria {
/** The id of a global state */
uint32 id;
/**
* What we're comparing the value of the global state against
* This can either be a pure value or it can be the id of another global state
*/
uint32 argument;
/** How to do the comparison */
CriteriaOperator criteriaOperator;
/** Is 'argument' the id of a global state or a pure value */
bool argumentIsAnId;
};
/** What happens when Puzzle criteria are met */
enum ResultAction {
ADD,
ANIM_PLAY,
ANIM_PRELOAD,
ANIM_UNLOAD,
ATTENUATE,
ASSIGN,
CHANGE_LOCATION,
CROSSFADE,
DEBUG,
DELAY_RENDER,
DISABLE_CONTROL,
DISABLE_VENUS,
DISPLAY_MESSAGE,
DISSOLVE,
DISTORT,
ENABLE_CONTROL,
FLUSH_MOUSE_EVENTS,
INVENTORY,
KILL,
MENU_BAR_ENABLE,
MUSIC,
PAN_TRACK,
PLAY_PRELOAD,
PREFERENCES,
QUIT,
RANDOM,
REGION,
RESTORE_GAME,
ROTATE_TO,
SAVE_GAME,
SET_PARTIAL_SCREEN,
SET_SCREEN,
SET_VENUS,
STOP,
STREAM_VIDEO,
SYNC_SOUND,
TIMER,
TTY_TEXT,
UNIVERSE_MUSIC,
};
/** What happens when Puzzle criteria are met */
struct Result {
ResultAction action;
Common::List<Object> arguments;
};
enum StateFlags : byte {
ONCE_PER_INST = 0x01,
DO_ME_NOW = 0x02,
DISABLED = 0x04
};
struct Puzzle {
uint32 id;
Common::List<Criteria> criteriaList;
Common::List<Result> resultList;
byte flags;
};
}
#endif
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