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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_SAVE_MANAGER_H
#define ZVISION_SAVE_MANAGER_H
#include "common/types.h"
#include "common/savefile.h"
namespace Common {
class String;
}
namespace ZVision {
class ZVision;
struct SaveGameHeader {
Common::String saveName;
Graphics::Surface *thumbnail;
int saveYear, saveMonth, saveDay;
int saveHour, saveMinutes;
};
class SaveManager {
public:
SaveManager(ZVision *engine);
private:
ZVision *_engine;
static const uint32 SAVEGAME_ID;
public:
void autoSave();
void saveGame(uint slot, const Common::String &saveName);
Common::Error loadGame(uint slot);
private:
void writeSaveGameData(Common::OutSaveFile *file);
bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header);
};
} // End of namespace ZVision
#endif
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