1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_FIST_CONTROL_H
#define ZVISION_FIST_CONTROL_H
#include "zvision/scripting/control.h"
#include "common/array.h"
#include "common/rect.h"
namespace Video {
class VideoDecoder;
}
namespace ZVision {
// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
class FistControl : public Control {
public:
FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
~FistControl();
private:
uint32 _fiststatus;
int _fistnum;
int16 _cursor;
int _order;
Common::Array< Common::Array<Common::Rect> > _fistsUp;
Common::Array< Common::Array<Common::Rect> > _fistsDwn;
int32 _numEntries;
struct entries {
uint32 _bitsStrt;
uint32 _bitsEnd;
int32 _anmStrt;
int32 _anmEnd;
int32 _sound;
};
Common::Array<entries> _entries;
Video::VideoDecoder *_animation;
Common::Rect _anmRect;
int32 _soundKey;
int32 _frameCur;
int32 _frameEnd;
int32 _frameTime;
int32 _lastRenderedFrame;
int32 _animationId;
public:
bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool process(uint32 deltaTimeInMillis);
private:
void renderFrame(uint frameNumber);
void readDescFile(const Common::String &fileName);
void clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr);
uint32 readBits(const char *str);
int mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
void getFistParams(const Common::String &inputStr, Common::String ¶meter, Common::String &values);
};
} // End of namespace ZVision
#endif
|