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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/controls/input_control.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/strings/string_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/utility/utility.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/rect.h"
namespace ZVision {
InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
: Control(engine, key),
_nextTabstop(0),
_focused(false),
_textChanged(false),
_cursorOffset(0) {
// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
while (!stream.eos() && !line.contains('}')) {
if (line.matchString("*rectangle*", true)) {
int x1;
int y1;
int x2;
int y2;
sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2);
_textRectangle = Common::Rect(x1, y1, x2, y2);
} else if (line.matchString("*aux_hotspot*", true)) {
int x1;
int y1;
int x2;
int y2;
sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2);
_headerRectangle = Common::Rect(x1, y1, x2, y2);
} else if (line.matchString("*string_init*", true)) {
uint fontFormatNumber;
sscanf(line.c_str(), "%*[^(](%u)", &fontFormatNumber);
_textStyle = _engine->getStringManager()->getTextStyle(fontFormatNumber);
} else if (line.matchString("*next_tabstop*", true)) {
sscanf(line.c_str(), "%*[^(](%u)", &_nextTabstop);
} else if (line.matchString("*cursor_animation*", true)) {
char fileName[25];
sscanf(line.c_str(), "%*[^(](%25s %*u)", fileName);
_cursorAnimationFileName = Common::String(fileName);
} else if (line.matchString("*cursor_dimensions*", true)) {
// Ignore, use the dimensions in the animation file
} else if (line.matchString("*cursor_animation_frames*", true)) {
// Ignore, use the frame count in the animation file
} else if (line.matchString("*focus*", true)) {
_focused = true;
}
line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
}
}
void InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
_engine->getScriptManager()->focusControl(_key);
}
void InputControl::onKeyDown(Common::KeyState keyState) {
if (!_focused) {
return;
}
if (keyState.keycode == Common::KEYCODE_BACKSPACE) {
_currentInputText.deleteLastChar();
} else if (keyState.keycode == Common::KEYCODE_TAB) {
_focused = false;
// Focus the next input control
_engine->getScriptManager()->focusControl(_nextTabstop);
} else {
// Otherwise, append the new character to the end of the current text
uint16 asciiValue = keyState.ascii;
// We only care about text values
if (asciiValue >= 32 && asciiValue <= 126) {
_currentInputText += (char)asciiValue;
_textChanged = true;
}
}
}
bool InputControl::process(uint32 deltaTimeInMillis) {
if (!_focused) {
return false;
}
// First see if we need to render the text
if (_textChanged) {
// Blit the text using the RenderManager
Common::Rect destRect = _engine->getRenderManager()->renderTextToWorkingWindow(_key, _currentInputText, _textStyle.font, _textRectangle.left, _textRectangle.top, _textStyle.color, _textRectangle.width());
_cursorOffset = destRect.left - _textRectangle.left;
}
// Render the next frame of the animation
// TODO: Implement animation handling
return false;
}
} // End of namespace ZVision
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