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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_INPUT_CONTROL_H
#define ZVISION_INPUT_CONTROL_H
#include "zvision/scripting/control.h"
#include "zvision/strings/string_manager.h"
#include "common/rect.h"
namespace ZVision {
class InputControl : public Control {
public:
InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
private:
Common::Rect _textRectangle;
Common::Rect _headerRectangle;
StringManager::TextStyle _textStyle;
uint32 _nextTabstop;
Common::String _cursorAnimationFileName;
bool _focused;
Common::String _currentInputText;
bool _textChanged;
uint _cursorOffset;
public:
void focus() { _focused = true; }
void unfocus() { _focused = false; }
void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
void onKeyDown(Common::KeyState keyState);
bool process(uint32 deltaTimeInMillis);
};
} // End of namespace ZVision
#endif
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