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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_INPUT_CONTROL_H
#define ZVISION_INPUT_CONTROL_H
#include "zvision/scripting/control.h"
#include "zvision/text/text.h"
#include "zvision/text/string_manager.h"
#include "common/rect.h"
namespace Video {
class VideoDecoder;
}
namespace ZVision {
class InputControl : public Control {
public:
InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
private:
Common::Rect _textRectangle;
Common::Rect _headerRectangle;
cTxtStyle _stringInit;
cTxtStyle _stringChooserInit;
uint32 _nextTabstop;
bool _focused;
Common::String _currentInputText;
bool _textChanged;
uint _cursorOffset;
bool _enterPressed;
bool _readOnly;
int16 _txtWidth;
Video::VideoDecoder *_animation;
int32 _frameDelay;
int16 _frame;
public:
void focus() {
_focused = true;
_textChanged = true;
}
void unfocus() {
_focused = false;
_textChanged = true;
}
bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool onKeyDown(Common::KeyState keyState);
bool process(uint32 deltaTimeInMillis);
void setText(const Common::String &_str);
const Common::String getText();
bool enterPress();
void setReadOnly(bool);
};
} // End of namespace ZVision
#endif
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