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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_PAINT_CONTROL_H
#define ZVISION_PAINT_CONTROL_H
#include "zvision/scripting/control.h"
#include "graphics/surface.h"
#include "common/rect.h"
#include "common/list.h"
namespace ZVision {
// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
class PaintControl : public Control {
public:
PaintControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
~PaintControl();
/**
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
*/
bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
/**
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
*/
bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
/**
* Called on every MouseMove. Tests if the mouse is inside _hotspot, and if so, sets the cursor.
*
* @param engine The base engine
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
* @return Was the cursor changed?
*/
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool process(uint32 deltaTimeInMillis) {
return false;
};
private:
/**
* The area that will trigger the event
* This is in image space coordinates, NOT screen space
*/
uint32 _colorKey;
Graphics::Surface *_paint;
Graphics::Surface *_bkg;
Graphics::Surface *_brush;
Common::List<int> _eligibleObjects;
int _cursor;
Common::Rect _rectangle;
bool _mouseDown;
bool eligeblity(int itemId);
Common::Rect paint(const Common::Point &point);
};
} // End of namespace ZVision
#endif
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