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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/controls/input_control.h"
#include "zvision/scripting/controls/save_control.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/text/string_manager.h"
#include "zvision/file/save_manager.h"
#include "common/str.h"
#include "common/stream.h"
namespace ZVision {
SaveControl::SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
: Control(engine, key, CONTROL_SAVE),
_saveControl(false) {
// Loop until we find the closing brace
Common::String line = stream.readLine();
_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
Common::String param;
Common::String values;
getParams(line, param, values);
while (!stream.eos() && !line.contains('}')) {
if (param.matchString("savebox", true)) {
int saveId;
int inputId;
sscanf(values.c_str(), "%d %d", &saveId, &inputId);
saveElement elmnt;
elmnt.inputKey = inputId;
elmnt.saveId = saveId;
elmnt.exist = false;
_inputs.push_back(elmnt);
} else if (param.matchString("control_type", true)) {
if (values.contains("save"))
_saveControl = true;
else
_saveControl = false;
}
line = stream.readLine();
_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
getParams(line, param, values);
}
for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
InputControl *inp = (InputControl *)ctrl;
inp->setReadOnly(!_saveControl);
Common::SeekableReadStream *save = _engine->getSaveManager()->getSlotFile(iter->saveId);
if (save) {
SaveGameHeader header;
if (_engine->getSaveManager()->readSaveGameHeader(save, header)) {
inp->setText(header.saveName);
iter->exist = true;
}
delete save;
}
}
}
}
bool SaveControl::process(uint32 deltaTimeInMillis) {
for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
InputControl *inp = (InputControl *)ctrl;
if (inp->enterPress()) {
if (_saveControl) {
if (inp->getText().size() > 0) {
bool toSave = true;
if (iter->exist)
if (!_engine->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
toSave = false;
if (toSave) {
// FIXME: At this point, the screen shows the save control, so the save game thumbnails will always
// show the save control
_engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText());
_engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
_engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
}
} else {
_engine->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
}
} else {
_engine->getSaveManager()->loadGame(iter->saveId);
return true;
}
break;
}
}
}
return false;
}
} // End of namespace ZVision
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