1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/scripting/controls/input_control.h"
#include "zvision/scripting/controls/save_control.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/text/string_manager.h"
#include "zvision/file/save_manager.h"
#include "zvision/graphics/render_manager.h"
#include "common/str.h"
#include "common/stream.h"
namespace ZVision {
SaveControl::SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
: Control(engine, key, CONTROL_SAVE),
_saveControl(false) {
// Loop until we find the closing brace
Common::String line = stream.readLine();
_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
Common::String param;
Common::String values;
getParams(line, param, values);
while (!stream.eos() && !line.contains('}')) {
if (param.matchString("savebox", true)) {
int saveId;
int inputId;
sscanf(values.c_str(), "%d %d", &saveId, &inputId);
saveElement elmnt;
elmnt.inputKey = inputId;
elmnt.saveId = saveId;
elmnt.exist = false;
_inputs.push_back(elmnt);
} else if (param.matchString("control_type", true)) {
if (values.contains("save"))
_saveControl = true;
else
_saveControl = false;
}
line = stream.readLine();
_engine->getScriptManager()->trimCommentsAndWhiteSpace(&line);
getParams(line, param, values);
}
for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
InputControl *inp = (InputControl *)ctrl;
inp->setReadOnly(!_saveControl);
Common::SeekableReadStream *save = _engine->getSaveManager()->getSlotFile(iter->saveId);
if (save) {
SaveGameHeader header;
if (_engine->getSaveManager()->readSaveGameHeader(save, header)) {
inp->setText(header.saveName);
iter->exist = true;
}
delete save;
}
}
}
}
bool SaveControl::process(uint32 deltaTimeInMillis) {
for (saveElmntList::iterator iter = _inputs.begin(); iter != _inputs.end(); ++iter) {
Control *ctrl = _engine->getScriptManager()->getControl(iter->inputKey);
if (ctrl && ctrl->getType() == Control::CONTROL_INPUT) {
InputControl *inp = (InputControl *)ctrl;
if (inp->enterPress()) {
if (_saveControl) {
if (inp->getText().size() > 0) {
bool toSave = true;
if (iter->exist)
if (!_engine->getRenderManager()->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
toSave = false;
if (toSave) {
_engine->getSaveManager()->saveGame(iter->saveId, inp->getText(), true);
_engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
_engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
}
} else {
_engine->getRenderManager()->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
}
} else {
_engine->getSaveManager()->loadGame(iter->saveId);
return true;
}
break;
}
}
}
return false;
}
} // End of namespace ZVision
|