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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ZVISION_ANIMATION_NODE_H
#define ZVISION_ANIMATION_NODE_H

#include "zvision/scripting/scripting_effect.h"
#include "common/rect.h"
#include "common/list.h"

namespace Graphics {
struct Surface;
}

namespace Video {
	class VideoDecoder;
}

namespace ZVision {

class ZVision;

class AnimationEffect : public ScriptingEffect {
public:
	AnimationEffect(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse = true);
	~AnimationEffect();

	struct playnode {
		Common::Rect pos;
		int32 slot;
		int32 start;
		int32 stop;
		int32 loop;
		int32 _curFrame;
		int32 _delay;
		Graphics::Surface *_scaled;
	};

private:
	typedef Common::List<playnode> PlayNodes;

	PlayNodes _playList;

	int32 _mask;
	bool _disposeAfterUse;

	Video::VideoDecoder *_animation;
	int32 _frmDelayOverride;

public:
	bool process(uint32 deltaTimeInMillis);

	void addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops = 1);

	bool stop();
};

} // End of namespace ZVision

#endif