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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_MUSIC_NODE_H
#define ZVISION_MUSIC_NODE_H
#include "audio/mixer.h"
#include "zvision/scripting/scripting_effect.h"
#include "zvision/text/subtitles.h"
namespace Common {
class String;
}
namespace ZVision {
class MusicNodeBASE : public ScriptingEffect {
public:
MusicNodeBASE(ZVision *engine, uint32 key, ScriptingEffectType type) : ScriptingEffect(engine, key, type) {}
~MusicNodeBASE() {}
/**
* Decrement the timer by the delta time. If the timer is finished, set the status
* in _globalState and let this node be deleted
*
* @param deltaTimeInMillis The number of milliseconds that have passed since last frame
* @return If true, the node can be deleted after process() finishes
*/
virtual bool process(uint32 deltaTimeInMillis) = 0;
virtual void setVolume(uint8 volume) = 0;
virtual uint8 getVolume() = 0;
virtual void setDeltaVolume(uint8 volume) = 0;
virtual void setBalance(int8 balance) = 0;
virtual void setFade(int32 time, uint8 target) = 0;
};
class MusicNode : public MusicNodeBASE {
public:
MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, uint8 volume);
~MusicNode();
/**
* Decrement the timer by the delta time. If the timer is finished, set the status
* in _globalState and let this node be deleted
*
* @param deltaTimeInMillis The number of milliseconds that have passed since last frame
* @return If true, the node can be deleted after process() finishes
*/
bool process(uint32 deltaTimeInMillis);
void setVolume(uint8 volume);
uint8 getVolume();
void setDeltaVolume(uint8 volume);
void setBalance(int8 balance);
void setFade(int32 time, uint8 target);
private:
uint8 _volume;
uint8 _deltaVolume;
int8 _balance;
bool _loop;
bool _crossfade;
uint8 _crossfadeTarget;
int32 _crossfadeTime;
bool _stereo;
Audio::SoundHandle _handle;
Subtitle *_sub;
bool _loaded;
};
// Only used by Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well as vr)
class MusicMidiNode : public MusicNodeBASE {
public:
MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume);
~MusicMidiNode();
/**
* Decrement the timer by the delta time. If the timer is finished, set the status
* in _globalState and let this node be deleted
*
* @param deltaTimeInMillis The number of milliseconds that have passed since last frame
* @return If true, the node can be deleted after process() finishes
*/
bool process(uint32 deltaTimeInMillis);
void setVolume(uint8 volume);
uint8 getVolume();
void setDeltaVolume(uint8 volume);
void setBalance(int8 balance);
void setFade(int32 time, uint8 target);
private:
int8 _chan;
int8 _noteNumber;
int8 _pan;
int8 _volume;
int8 _prog;
};
class PanTrackNode : public ScriptingEffect {
public:
PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos);
~PanTrackNode();
bool process(uint32 deltaTimeInMillis);
private:
uint32 _slot;
int16 _position;
};
} // End of namespace ZVision
#endif
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