aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision/scripting/sidefx/animation_node.h
blob: 94428d254254ab59981083a45f3b11a0ada5835a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ZVISION_ANIMATION_NODE_H
#define ZVISION_ANIMATION_NODE_H

#include "zvision/scripting/sidefx.h"
#include "common/rect.h"
#include "common/list.h"

namespace Common {
class String;
}

namespace Graphics {
struct Surface;
}

namespace ZVision {

class ZVision;
class MetaAnimation;

class AnimationNode : public SideFX {
public:
	AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse = true);
	~AnimationNode();

	struct playnode {
		Common::Rect pos;
		int32 slot;
		int32 start;
		int32 stop;
		int32 loop;
		int32 _curFrame;
		int32 _delay;
		Graphics::Surface *_scaled;
	};

private:
	typedef Common::List<playnode> PlayNodes;

	PlayNodes _playList;

	int32 _mask;
	bool _DisposeAfterUse;

	MetaAnimation *_animation;
	int32 _frmDelay;

public:
	bool process(uint32 deltaTimeInMillis);

	void addPlayNode(int32 slot, int x, int y, int x2, int y2, int startFrame, int endFrame, int loops = 1);

	bool stop();

	void setNewFrameDelay(int32 newDelay);
	int32 getFrameDelay();
};

} // End of namespace ZVision

#endif