blob: 86bb9638d7e75e8b66438f910e0a84b5a9b91f05 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#ifndef ZVISION_STRING_MANAGER_H
#define ZVISION_STRING_MANAGER_H
#include "zvision/detection.h"
#include "zvision/fonts/truetype_font.h"
namespace Graphics {
class FontManager;
}
namespace ZVision {
class ZVision;
class StringManager {
public:
StringManager(ZVision *engine);
~StringManager();
public:
struct TextStyle {
TruetypeFont *font;
uint16 color; // In RBG 565
Graphics::TextAlign align;
};
struct TextFragment {
TextStyle style;
Common::String text;
};
private:
struct InGameText {
Common::List<TextFragment> fragments;
};
enum {
NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56
};
private:
ZVision *_engine;
InGameText _inGameText[NUM_TEXT_LINES];
Common::HashMap<Common::String, TruetypeFont *> _fonts;
TextStyle _lastStyle;
public:
void initialize(ZVisionGameId gameId);
StringManager::TextStyle getTextStyle(uint stringNumber);
private:
void parseStrFile(const Common::String &fileName);
void parseTag(const Common::String &tagString, uint lineNumber);
static Common::String readWideLine(Common::SeekableReadStream &stream);
};
} // End of namespace ZVision
#endif
|