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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_STRING_MANAGER_H
#define ZVISION_STRING_MANAGER_H
#include "zvision/text/truetype_font.h"
namespace Graphics {
class FontManager;
}
namespace ZVision {
class ZVision;
class StringManager {
public:
StringManager(ZVision *engine);
~StringManager();
public:
enum {
ZVISION_STR_SAVEEXIST = 23,
ZVISION_STR_SAVED = 4,
ZVISION_STR_SAVEEMPTY = 21,
ZVISION_STR_EXITPROMT = 6
};
private:
enum {
NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56
};
private:
ZVision *_engine;
Common::String _lines[NUM_TEXT_LINES];
public:
void initialize(ZVisionGameId gameId);
const Common::String getTextLine(uint stringNumber);
private:
void loadStrFile(const Common::String &fileName);
};
} // End of namespace ZVision
#endif
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