1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/system.h"
#include "video/video_decoder.h"
#include "engines/util.h"
#include "graphics/surface.h"
#include "zvision/zvision.h"
#include "zvision/core/clock.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/text/subtitles.h"
#include "zvision/video/rlf_decoder.h"
#include "zvision/video/zork_avi_decoder.h"
namespace ZVision {
Video::VideoDecoder *ZVision::loadAnimation(const Common::String &fileName) {
Common::String tmpFileName = fileName;
tmpFileName.toLowercase();
Video::VideoDecoder *animation = NULL;
if (tmpFileName.hasSuffix(".rlf"))
animation = new RLFDecoder();
else if (tmpFileName.hasSuffix(".avi"))
animation = new ZorkAVIDecoder();
else
error("Unknown suffix for animation %s", fileName.c_str());
Common::File *_file = getSearchManager()->openFile(tmpFileName);
if (!_file)
error("Error opening %s", tmpFileName.c_str());
bool loaded = animation->loadStream(_file);
if (!loaded)
error("Error loading animation %s", tmpFileName.c_str());
return animation;
}
void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect, bool skippable, Subtitle *sub) {
Common::Rect dst = destRect;
// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
if (dst.isEmpty())
dst = Common::Rect(vid.getWidth(), vid.getHeight());
Graphics::Surface *scaled = NULL;
if (vid.getWidth() != dst.width() || vid.getHeight() != dst.height()) {
scaled = new Graphics::Surface;
scaled->create(dst.width(), dst.height(), vid.getPixelFormat());
}
uint16 x = _workingWindow.left + dst.left;
uint16 y = _workingWindow.top + dst.top;
uint16 finalWidth = dst.width() < _workingWindow.width() ? dst.width() : _workingWindow.width();
uint16 finalHeight = dst.height() < _workingWindow.height() ? dst.height() : _workingWindow.height();
_clock.stop();
vid.start();
_videoIsPlaying = true;
// Only continue while the video is still playing
while (!shouldQuit() && !vid.endOfVideo() && vid.isPlaying()) {
// Check for engine quit and video stop key presses
while (_eventMan->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_KEYDOWN:
switch (_event.kbd.keycode) {
case Common::KEYCODE_q:
if (_event.kbd.hasFlags(Common::KBD_CTRL))
quitGame();
break;
case Common::KEYCODE_SPACE:
if (skippable) {
vid.stop();
}
break;
default:
break;
}
default:
break;
}
}
if (vid.needsUpdate()) {
const Graphics::Surface *frame = vid.decodeNextFrame();
if (sub)
sub->process(vid.getCurFrame());
if (frame) {
if (scaled) {
_renderManager->scaleBuffer(frame->getPixels(), scaled->getPixels(), frame->w, frame->h, frame->format.bytesPerPixel, scaled->w, scaled->h);
frame = scaled;
}
Common::Rect rect = Common::Rect(x, y, x + finalWidth, y + finalHeight);
_renderManager->copyToScreen(*frame, rect, 0, 0);
_renderManager->processSubs(0);
}
}
// Always update the screen so the mouse continues to render
_system->updateScreen();
_system->delayMillis(vid.getTimeToNextFrame() / 2);
}
_videoIsPlaying = false;
_clock.start();
if (scaled) {
scaled->free();
delete scaled;
}
}
} // End of namespace ZVision
|